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Football Manager 2020 Hints and Tips

The complete set of hints and tips exactly as they appear in Football Manager 2020. This is the full list of official FM20 hints and tips.

By on Apr 18, 2020   10149 views   2 comments
Football Manager Hints and Tips - Football Manager 2020 Hints and Tips

FM20 GUI Hints and Tips (Graphical User Interface)

Beginner

When viewing the team screen, if a player has an icon in the 'Inf' column you can go directly to the related status details section by selecting the icon.

When viewing your tactics screen you can remove a picked player by selecting the position from the 'PKD' menu and choosing 'Remove From Position'.

When viewing your team screen you can remove a picked player by selecting the position from the 'PKD' menu and choosing 'Remove From Position'.

When viewing your team screen you can drag a player from the squad list 'PKD' button onto the positions in the top row to select or swap a player in that position.

When viewing your team screen you can select a position in the top row to remove a player from that position.

Hovering your mouse cursor over column headings on any screen will pop-up a tool-tip with further information.

When viewing a team screen or person list, a 'Wnt' icon indicates that a club is interested in the player.

When viewing a team screen or person list, a 'Bid' icon indicates that a club has made a transfer offer for the player.

When viewing a team screen or person list, a 'Trn' icon indicates that the player has a future transfer agreed with another club.

When viewing a team screen or person list, a 'Req' icon indicates that the player has been placed on the transfer list at his own request.

When viewing a team screen or person list, a 'Fut' icon indicates that the player is unsure about his future.

When viewing a team screen or person list, a 'Ctr' icon indicates that the player is currently out of contract at the club.

When viewing a team screen or person list, a 'Loa' icon indicates that the player has been made available for loan.

When viewing a team screen or person list, a 'Lst' icon indicates that the player has been placed on the transfer list by the club.

When viewing a team screen or person list, a 'Fgn' icon indicates that the player is foreign.

When viewing a team screen or person list, a 'Frt' icon indicates that the player is leaving on a free transfer at the end of his contract.

When viewing a team screen or person list, a 'Cup' icon indicates that the player is cup-tied and ineligible to play in the cup match.

When viewing a team screen or person list, a 'Rst' icon indicates that the player is in need of a rest.

When viewing a team screen or person list, a 'Sus' icon indicates that the player is currently suspended.

When viewing a team screen or person list, a 'Yel' icon indicates that the player is one yellow card away from picking up a suspension.

When viewing a team screen or person list, a 'Yth' icon indicates that the player is on a youth contract.

When viewing a team screen or person list, a 'Hol' icon indicates that the player is currently away on holiday.

When viewing a team screen or person list, a 'Wdn' icon indicates that the player has been withdrawn from international duty by his club manager.

When viewing a team screen or person list, a 'Slt' icon indicates that the player has a slight concern about something.

You can find out the estimated value of a club on the club information screen.

You can find out the kit colours of a club on the club information screen.

When a 'Wp' icon appears next to a player's name, this indicates that the player requires a work permit before he can play.

When viewing a team screen or person list, a 'Tut' icon indicates that the player is currently acting as mentor for a youngster at the club.

When viewing a team screen or person list, a 'Lrn' icon indicates that the player is currently learning from an experienced player at the club.

When adding a manager to the game you can choose your past footballing experience by selecting the 'Past Experience' dropdown menu.

When viewing a league table you can look at a graph of a team's progress throughout the season by clicking on the team's position.

You must respond to all news items that require a response before you can continue the game.

When viewing a profile of a player from your team you can select any of his attributes and view his training history for that attribute over the past 12 months.

When viewing your tactics screen you can swap two players' positions around by dragging the position button of the player you want to swap onto another player.

When viewing your tactics screen, if an individual player instruction is not ticked he will automatically carry out the equivalent team instruction.

You can continue the game by pressing the spacebar on your keyboard.

The quick flicks, located in the title bar, allow you to scroll through like items. For example, using them on the player profile screen will cycle through all the players associated with the player's team.

When viewing the match report screen, selecting the time of an event in the match report will show a replay of the incident(s).

When viewing the match preview screen you can view all of the statistical and historical events which may happen over the course of the game by selecting 'View' -> 'Milestones'.

The split view panel enables you to select which two panels you wish to view on the match screen. You may change the type of panel displayed in the split view by using the drop-down menus at the top of each panel.

When viewing a national team screen you can find out who is considered a star player for the nation by selecting 'Information' from the tree menu.

You can find out a club's fierce rivals and other rivals on the club information screen.

When viewing a team screen or person list, a 'PR' icon indicates that the player has reacted to a media comment.

When viewing a team screen, players listed in a faded blue are currently out on loan at another club.

You can view all the past goalscorers from a previous match by selecting 'Views' -> 'Goalscorers' while at your team's fixtures and results screen.

In order to submit an international squad you can select 'Confirm Squad' from either the news item that asks for the squad submission, or by the actions menu available on the squad screen itself.

Clicking on the national flag icon on any screen will take you to the nation overview screen.

When a player is listed in dark red, it indicates he is currently on your shortlist.

When a player is listed in faded blue, it indicates he is currently on loan at a club.

When a player is listed in brown, it indicates he is currently co-owned by another club.

When viewing a team screen or person list, a 'Unh' icon indicates that the player is currently unhappy.

When viewing a team screen or person list, a 'Ine' icon indicates that the player is ineligible to play in the next match.

When viewing a team screen or person list, a 'Int' icon indicates that the player is currently away on international duty.

When viewing a team screen or person list, a 'Lmp' icon indicates that the player is lacking in match practice.

When viewing a team screen or person list, a 'Inj' icon indicates that the player is currently injured.

When viewing a team screen or person list, a 'Unf' icon indicates that the player is not fully fit.

Full player status information can be seen by selecting the 'View' menu and then 'Full Player Status' when on the squad screen.

To compare attributes and statistics between two players, go to the first player's profile, navigate to the 'Comparison' tab and choose a player from the drop-down menu.

To quit the game go to 'FM' -> 'Quit Game' from the menubar. Why would you want to do that though?!

When adding a manager to the game you can take control of a random team by clicking on 'Pick a Team for Me'.

When viewing a player profile you can take a look at his injury history by selecting the 'Injuries' sub-tab from the 'History' tab.

When viewing a player profile, you can analyse his performances for the season in more detail by selecting 'Stats' from the tab menu.

When viewing a player's profile from your team you can view a coach report by selecting 'Reports' from the menubar.

When viewing a team screen you can check the club's past competition history by selecting 'Competitions' from the 'History' tab on the menubar.

When viewing a team screen you can view a list of staff at the club by selecting the 'Staff' tab on the menubar.

When viewing player profiles, you can see a graphical representation instead of numbers by enabling 'Display attributes as bar chart instead of 1-20' on the 'User Interface' screen in the 'Preferences' section.

When viewing the 'Add New Manager' screen you can set a favourite club by using the 'Favourite Team' option.

When viewing the 'Add New Manager' screen you can set a second nationality for your manager by using the 'Second Nationality' option.

When viewing the Main Menu, selecting 'Load Last Game' will load the most recently saved game.

When viewing the match overview screen, selecting on the number indicating the minute a goal was scored will show a replay of the goal. Please note, this is only available if the match has been played in a competition (or appropriate stage) set to use Full Detail.

When viewing the preferences screen you can change the currency displayed in the game by changing the 'Currency' option in the 'General' section of the 'Overview' tab.

When viewing the tactics screen, customise your formation by selecting the 'Overview' sub-tab before dragging and dropping players into various positions the pitch.

When viewing the team screen you can see the player's current season statistics by selecting 'View' -> 'Stats' and selecting the desired competition type.

When viewing your manager Home screen you can customise which panels are visible by selecting another panel in the dropdown menu on each of the panels.

When viewing your team screen you can hide the attackers from the squad list by selecting 'Show Filters' and deselecting 'Attackers' from the 'Squads' section.

When viewing your team screen you can hide the defenders from the squad list by selecting 'Show Filters' and deselecting 'Defenders' from the 'Squads' section.

When viewing your team screen you can hide the goalkeepers from the squad list by selecting 'Show Filters' and deselecting 'Goalkeepers' from the 'Squads' section.

When viewing your team screen you can hide the midfielders from the squad list by selecting 'Show Filters' and deselecting 'Midfielders' from the 'Squads' section.

When viewing your team screen you can hide the players unavailable for the next game by selecting 'Show Filters' and deselecting 'Unavailable' from the 'Hide Players' section.

When viewing your team screen you can hide the players who are on loan or on trial at the club by selecting 'Show Filters' and deselecting 'On loan or trial' from the 'Hide Players' section.

You can access the game status screen at any time by pressing Shift and the G key at the same time on your keyboard when default keyboard shortcuts are in use.

You can access the player search screen at any time by pressing F5 on your keyboard when default keyboard shortcuts are in use.

You can access your Inbox at any time by pressing F4 on your keyboard when default keyboard shortcuts are in use.

You can access your club information screen at any time by pressing F11 on your keyboard when default keyboard shortcuts are in use.

You can access your first-team fixtures screen at any time by pressing F10 on your keyboard when default keyboard shortcuts are in use.

You can access your first-team squad at any time by pressing F3 on your keyboard when default keyboard shortcuts are in use.

You can access your home screen at any time by pressing F2 on your keyboard when default keyboard shortcuts are in use.

You can access your scout search screen at any time by pressing F7 on your keyboard when default keyboard shortcuts are in use.

You can access your shortlist screen at any time by pressing F6 on your keyboard when default keyboard shortcuts are in use.

You can access your staff screen at any time by pressing F8 on your keyboard when default keyboard shortcuts are in use.

You can access your transfers screen at any time by pressing F9 on your keyboard when default keyboard shortcuts are in use.

You can add a new human manager to the game at any time by selecting 'Add New Manager' from the 'FM' menu.

You can change the look of the game by selecting 'FM' -> 'Preferences' and then the 'User Interface' sub-tab.

You can change your default home page by selecting 'Bookmark' -> 'Set this page as home page' from the 'Manager' menu.

You can customise the keyboard shortcuts used in the game by selecting 'FM' -> 'Preferences' from the menubar, then the 'Shortcuts' sub-tab on the 'Preferences' screen.

You can find out the general personality of a squad on the team information screen.

You can find out where a team plays, its stadium capacity and lots of other information on the Information tab.

You can keep an eye on what your club's board think of the job you're doing by visiting the board room screen. Select the 'Team' dropdown and then 'Board Room' from the menubar.

You can save your game by holding down Ctrl (⌘ on Mac) and pressing the 'S' key on your keyboard when default keyboard shortcuts are enabled.

You can save your game by selecting 'FM' -> 'Save Game'.

You can view all the transfers from around the game world by selecting 'World' -> 'Transfers' from the menubar and then selecting a continent

You can view the annual player awards in the game by selecting 'World' -> 'Awards' from the menubar and then selecting a continent

When viewing the 'Preferences' screen, you can set up your game to save automatically after a specified amount of time by using the 'Saving' section on the 'Overview' tab.

When viewing your team's fixture screen you can view past meetings against opponents by selecting the table row indicator and then clicking on the 'Past Meetings' button.

You can interact with any player in the game world by viewing his profile and then selecting 'Player Interaction' from the actions menu.

At your fixtures and results screen you can opt to view specific competitions by clicking the 'Show Filters' button and choosing the required competition.

Various statistical information such as the best passer in your team is kept on the 'Information' screen and can be seen by selecting 'Report' -> 'Stats' from the Team screen.

When viewing a player profile, you can view their favoured personnel and the players they have good relationships with by selecting the 'Information' section from their 'Overview' tab.

When viewing a player's profile you can check to see what positions he can play in by selecting 'Overview' and then 'Information'.

You can add other teams' players to your shortlist by right-clicking on them and selecting 'Lists' then 'Add To Shortlist' from the pop-up menu.

When viewing your tactics screen you can delete, import and export your tactics by selecting 'Options' -> 'Manage Tactics...' from the squad list.

When viewing your tactics screen you can set up a priority order for your captains by selecting 'Tactics' -> 'Captains' from the squad panel and dragging players onto the list.

When viewing your tactics screen you can set up a priority order for your left and right corner takers by selecting 'Tactics' -> 'Set Pieces' from the squad panel and dragging players onto the list.

When viewing your tactics screen you can set up a priority order for your left and right throw in takers by selecting 'Tactics' -> 'Set Pieces' from the squad panel and dragging players onto the list.

When viewing your tactics screen you can set up a priority order of penalty takers by selecting 'Tactics' -> 'Penalties' from the squad panel and dragging players onto the list.

When viewing your tactics screen you can set up generic left and right set-piece routines by selecting 'Tactics' -> 'Set Pieces' from the tactics panel.

When viewing your tactics screen you can set up specific defensive corner instructions for players by selecting 'View' -> 'Defending Corners' from the players panel.

When viewing your tactics screen you can set up specific free kick attacking instructions for players by selecting 'View' -> 'Attacking Free Kicks' from the players panel.

When viewing your tactics screen you can set up specific free kick defensive instructions for players by selecting 'View' -> 'Defending Free Kicks' from the players panel.

When viewing your tactics screen you can set up specific left sided attacking throw in instructions for players by selecting 'View' -> 'Attacking Throw Ins (L)' from the players panel.

When viewing your tactics screen you can set up specific right sided attacking throw in instructions for players by selecting 'View' -> 'Attacking Throw Ins (R)' from the players panel.

It is easy to repeat any incidents missed in a match or relive those excellent moments. Use the timebar to simply scroll backwards and forwards through the match time.

You can find out a club's fierce rivals and other rivals on the 'General' screen from the team's 'Overview' dropdown.

When viewing your tactics screen you can remove a picked player by selecting him from the 'Player' column and choosing either somebody else or selecting 'Remove From Position'.

When viewing a player profile, you can analyse his performances for the season in more detail by selecting 'Stats' from the 'Reports' menu.

When viewing the tactics screen you can save the current tactic to your list of custom tactics by selecting the downward-facing arrow on the tactic name and selecting 'Save' or 'Manage Tactics' to 'Save As'.

When viewing the tactics screen, customise your formation by selecting the 'Overview' menu option before dragging and dropping players into various positions the pitch.

When viewing your manager Home screen you can customise which panels are visible by clicking the downward-facing arrow to the top right of each individual panel and selecting another.

You can access the in-game Help system at any time by clicking on the '?' icon on any screen where it appears active underneath the 'Continue' button.

You can change your default home page by selecting 'Bookmark' -> 'Set this page as home page' from the 'World' menu.

You can find out the general personality of a squad on the 'General' screen from the team's 'Overview' dropdown.

You can resign from your current team by selecting 'Resign' from the 'My Contract' menu on the Home screen.

You can retire from the game and remove your manager completely from the game world, by selecting the 'Retire' option from 'My Profile' on the Home screen.

You can interact with any player in the game world by viewing his profile and then selecting 'Interaction' from the actions menu.

You can add other teams' players to your shortlist by right-clicking on them and selecting 'Add To Shortlist' from the pop-up menu.

When viewing your tactics screen you can delete, import and export your tactics by selecting 'Manage Tactics...' from the dropdown menu on each created tactic.

When viewing your tactics screen you can set up a priority order for your captains by selecting the 'Captains' option from the Menu bar on the Tactics screen.

When viewing your tactics screen you can set up a priority order of penalty takers by selecting 'Set Pieces' -> 'Penalties' from the Tactics screen and dragging players onto the list accordingly.

You can find out the average age of a squad by clicking on a team's squad screen, followed by 'Team Report' and then the 'Facts' sub-tab.

You can find out the estimated value of a club on the 'General' screen from the team's 'Overview' dropdown.

You can find out the kit colours of a club on the club Overview screen.

When viewing a national team screen you can find out who are considered the top players for the nation from the appropriate panel on their 'Overview' screen.

You can place job advertisements for staff by visiting the 'Staff' section from the Sidebar and then 'Place Advert' from within 'Job Centre'.

When playing with more than one human manager you can switch users by selecting 'Change Manager' from the 'FM' menu.

When viewing your tactics screen you can set up specific free kick instructions for players by selecting 'Set Pieces' -> 'Free Kicks' from the Menu bar on the Tactics screen.

When viewing your tactics screen you can set up specific corner instructions for players by selecting 'Set Pieces' -> 'Corners' from the Menu bar on the Tactics screen.

When viewing your tactics screen you can set up specific throw-in instructions for players by selecting 'Set Pieces' -> 'Throw-Ins' from the Menu bar on the Tactics screen.

When viewing the 'Add New Manager' screen you can set up to three additional favourite clubs from the 'Likes' sub-tab.

A wealth of statistical information on your team can be found in the Team Report section.

When playing with more than one human manager you can switch users by selecting 'Manager' -> 'Change User' from the menubar.

Advanced

To restore column sorting on the Squad and/or Tactics screens to their defaults, simply hold down the Shift button on your keyboard before clicking 'Pkd', 'Position', and then finally 'Name'.

You can select more than one player and perform multiple actions on them by holding down Ctrl (⌘ on Mac) and clicking the table row indicator to the left of a player's name.

You can wrap up a press conference when you want, provided you have answered enough questions to satisfy the journalists who have gathered there.

You can view all the transfers from around the game world by selecting the 'World' menu then selecting a continent before finally selecting 'Transfers'.

You can view the annual player awards in the game by selecting the 'World' menu before selecting a continent and then finally 'Awards'.

You can see a detailed form breakdown for any player in your squad by selecting the 'Reports' Menu bar option and then 'Form'.

FM20 GENERAL Hints and Tips

Beginner

Withdrawing a player from international duty with his national team may adversely affect his morale, or worse, cause the player to dislike you.

Positioning, tackling, pace and anticipation are just some of the important characteristics that make for a good full-back.

Pace, acceleration, dribbling, technique, finishing and off the ball are just some of the important characteristics that make for a good pacey striker.

You can improve squad morale by winning football matches or rewarding them with new contracts.

A player with a high corner attribute would be a good choice to take your corners.

If you want to be a danger from throw-ins, choose a player with a high long throws attribute to take them.

With the right guidance a youngster described as a 'Wonderkid' could become a world class player.

Rejecting a job offer from another club will improve your popularity with your club's board and the fans.

Players with high adaptability are less likely to get homesick as they are better able to adjust to new countries and cultures.

Teams in a strong financial position who consistently fill out their stadiums are prime candidates for stadium expansion.

Sending youngsters out on loan is a great way for them to get competitive match experience.

The ratings for reflexes, handling, communication, jumping and positioning are generally a good indicator for how good a goalkeeper is.

If you're looking for a good wing-back pay special attention to an individual's positioning, tackling, stamina, pace and acceleration.

A good centre-back will usually have high ratings for tackling, jumping, positioning, heading, strength, marking, bravery and team work.

A good defensive midfielder will most likely have high ratings for tackling, work rate, stamina and positioning.

Jumping, heading, strength and off the ball are just some of the important characteristics that make for a good target man.

When a player is outraged over something it can indicate that he is quite temperamental and maybe has a low level of professionalism.

When a player is worried or upset over something it can indicate that he doesn't handle pressure very well.

Be wary when declaring an interest in another job. Your current employers may not take too kindly to you casting glances elsewhere.

You can increase your popularity with your club's board if you deny speculation in the media that links you to another job.

You can damage a player's morale if you continuously make offers for players at other clubs who play in the same position.

Be careful when asking an injured player to take an injection and play through the pain barrier for a game. There is a risk that you may upset him so save these instances for really important matches.

One of the best ways to ensure you do not run into debt is by keeping an eye on your total wage budget. The board will be more appreciative if you stay within the limits set.

When managing a low profile club, arranging friendly games during the pre-season against high profile teams is a great way to boost your club's finances through additional gate receipts.

Having players in your squad who list one another as favoured personnel will generally benefit the team.

When negotiating contract terms with a player, you should consider how additional bonuses may impact your club's finances.

A player with a high penalty-taking attribute is likely to be a good choice to take your spot-kicks.

The board may decide to build a new stadium if you don't own your current ground or if you are unable to expand it further.

When a player has just returned from injury it's a good idea to build his match fitness up through reserve fixtures and then slowly reintroduce him back into the first-team.

Sometimes placing a left footed striker in the right attacking slot increases the chances that he will score goals. Swapping strikers also makes them hard to man-mark.

When consulting your Groundsman over pitch dimensions, it is important to keep in mind how your team plays. Having a wide pitch may suit teams that play with wingers whereas it may have a detrimental effect on a team that plays narrow and through the middle.

When setting club competition bonuses, a higher bonus is likely to motivate your players more, but be careful not to stretch the finances too thinly.

It is possible to make a player 'Available For Reserve Squad'. This could prove useful for players in your first-team squad who are just on their way back from an injury lay-off.

If your club have not been packing out the stands, the board will consider allocating a match a 'fan day', where offers are made to allow fans into the stadium cut-price.

You can check out what past club stars and favourites are doing now by clicking the 'Where Are They Now' option from the 'Best Eleven' screen.

If you are heavy favourites for an upcoming match, casting doubts on your team can sometimes make your side even more determined to prove you wrong.

It is possible to go over and re-establish what has been said in a press conference by going to your personal history and selecting 'Press Conference' from the sub-tab menu.

When answering questions in press conferences your players will be listening and may react one way or another to your answers.

You can ask your board to relay the pitch if it has fallen into a poor state.

You will often be asked by your reserve team manager for the first team players you wish to be available for reserve games. This will allow for the first team players to stay fit and match practised.

When choosing your captain, the most important attribute to consider is his leadership.

The key attributes required for a player in a specific position and role are highlighted on their player profile for the 'Role and Duty' selected. Pay close attention to these in order to get the most out of his performances.

Allowing a player to play for your reserve or equivalent team could prove useful for members of your first-team squad who are just on their way back from an injury lay-off or who are lacking match fitness.

A Head of Youth Development will mainly influence the personalities of your annual youth intake. In some cases they will affect the type of player being produced by your academy; for example their positions, roles, and attributes.

Junior Coaching determines the current ability of the players in your annual youth intake.

Youth Recruitment determines the potential ability of the players in your annual youth intake.

Youth Facilities help to determine the progression rate for your youth team players.

Training Facilities help to determine the progression rate for your first team players.

Junior Coaching helps to determine the quality of newgen produced at a club.

Youth Recruitment helps to determine the quality of newgen produced at a club.

Youth Facilities help to determine the quality of newgen produced at a club.

Advanced

Players aged 24 and above are less likely to see dramatic improvements to their attributes through training or natural progression.

Players will naturally develop their mental attributes through experience as they get older.

When joining a new club as Manager, staff who were at the club before you joined will always accept 'Mutual Termination' of their contract.

Goalkeepers will generally peak and enjoy their best footballing years between the ages of 31 and 35.

Defenders will generally peak and enjoy their best footballing years between the ages of 27 and 32.

Midfielders will generally peak and enjoy their best footballing years between the ages of 27 and 32.

Strikers will generally peak and enjoy their best footballing years between the ages of 26 and 31.

Physical attributes decline naturally and sometimes dramatically towards the end of their playing careers.

Frequently altering the squad status of a player risks unsettling him and may make him unhappy.

When setting club competition bonuses, a low bonus may save the club a lot of money, but it may also upset or demoralise your players. {General, Advances Level

It is possible to build up positive or negative relationships with journalists through your interaction in press conferences. A good relationship with a journalist may result in favourable reports, but a poor one may bring criticism.

You can manually balance the funds allotted to you between the transfer and wage budgets. To do this, adjust the slider on the Budget Adjustment panel in the Boardroom, then click 'Confirm'. This is particularly useful if your board are unwilling to give you any more transfer or wage funds.

You can manually balance the funds allotted to you between the transfer and wage budgets. To do this, adjust the slider on the Budget Adjustment panel in the Club Vision screen, then click 'Confirm'. This is particularly useful if your board are unwilling to give you any more transfer or wage funds.

FM20 TRANSFERS Hints and Tips

Beginner

A club may have more luck in signing a player if they are one of his favoured clubs.

Praising another manager in the media and building friendships with other managers may help your chances of having a transfer bid accepted for one of their players.

When approaching to sign a player on a free-transfer who is under the age of 24, the buying club will have to pay the selling club compensation.

Signing a player with a massive reputation can provide a commercial windfall through shirt sales.

A player may be more willing to sign for a club if they are one of his favourite teams.

If you offer an injured player to clubs, they are less likely to show interest until the player is over his injury.

When sending a player out on a loan which involves a fee, the club cannot recall the player for the duration of the loan.

When sending a player out on loan, a club can prevent him from becoming cup-tied by ensuring the 'Can play in cup matches' clause is not active.

When trying to sign a player from another club who is on a long-term contract, be prepared that you may have to pay more than his estimated value to land him.

To avoid losing your players to other clubs on free transfers, you should look to renew contracts for those who are in the final year of their deal.

Making enemies with other managers by openly criticising them may damage your chances of having a transfer bid accepted for one of their players.

All incoming and outgoing transfer dealings can be handled within the 'Transfer Centre', which easily allows you to see all the important transfer details on one screen.

When managing a lower league club, you may be invited to an exit trials match. At this match, players released by their club will be playing to showcase their talents and hopefully pick up a new club.

Players who are transfer listed are generally available at a knock-down price and are easier to sign., use top matches as change is very minor]

When you receive news that you have successfully signed a player, you can immediately place them in the correct training schedule by clicking the 'Player Training' button at the bottom of the news report.

You can find out which players a club is prepared to loan out by browsing to their Overview screen and clicking 'Get Loan Report' from the actions menu.

Be careful when declaring interest in a player as you can unsettle those at your club who play in the same position.

Should you wish to sign a player who is also interested in joining your club, you can sometimes unsettle him by 'declaring interest', which can make it easier to sign him in the long run.

When sending a player out on loan, with the 'Can be recalled' clause active, a club can recall the player at 24 hours' notice.

When viewing a player profile for a player at another club, you can declare your interest in him by clicking the appropriate button on his profile.

When sending a player out on a window-to-window loan he can only be recalled during an open transfer window.

Advanced

Setting a player's squad status to 'Not needed by the club' will increase the chances of the player agreeing terms with another club.

You can offer contracts to virtual 'greyed out' players from your own team. This is particularly useful if you're a low profile club and in need of players.

If you offer too many of your players to other clubs in a short space of time, you may damage your team's morale as other players become worried that they're next in line.

The game clock will stop at more regular intervals on transfer window deadline day to give clubs a chance to rush through last-minute deals.

Trialists are not allowed to play in competitive matches. They are only eligible to play in friendly games or reserve team fixtures.

You can reject or accept multiple transfer bids for the same or different players at the transfer centre. Use Ctrl (⌘ on Mac) or Shift to select the desired players and select 'Accept' or 'Reject'.

To increase your chances of selling a player, go to his profile and click 'Offer To Clubs' from the 'Transfer' button.

You can sign a player that has played competitive matches for two different clubs in the space of a year, but he will not be eligible to play until that year has passed.

You can sign a player that has played competitive matches for two different clubs in the same season, but he will not be eligible to play until that season has finished. There is an exception for players moving from a league played across two calendar years (e.g. 2015-16) to one played out entirely within one year.

Trialists are not allowed to play in competitive matches unless specified in the league rules. They are generally only eligible to play in friendly games or reserve team fixtures.

If a club demands an outlandish transfer fee for a player it can be taken as a sign that he is not for sale and you may be better served turning your attention towards alternative targets.

FM20 TRAINING Hints and Tips

Players who are very versatile are more likely to successfully retrain to a new position.

Staff on part-time contracts have less time to train players than full-time staff.

General coaches work with and train both senior and youth players.

Players who are very versatile are less likely to lose new positions they've learned through retraining when they're not playing or retraining the position.

When managing a semi-professional club, it's a good idea to try and tie down key players to full-time contracts to maximise their training time.

Intense physical training is best carried out in pre-season, before the domestic season is under way.

Too much intense physical training during the season is likely to tire your players out faster and increase the risk of injuries.

Player's attributes will naturally decrease during the off-season, when they are away on holiday or doing very little training.

Remember that your youth players are still developing and as such will tire quicker. Be considerate with your workloads when devising youth schedules.

Youth team coaches only train youth players, they do not work with or train senior players.

Goalkeeping coaches work with and train both senior and youth goalkeepers.

Fitness coaches work with the senior and youth players, but only deal with the physical aspects of training.

First-team coaches only work with and train the senior players, they do not work with or train youth players.

Retraining a player to play in a new position can be a cost-effective way of providing additional cover for your team without having to make a new signing.

When assigning coaches to training schedules, take care not to overwork them. Even the best coaches can't give the players the attention to detail they want if they've too much to do.

When training players for lower league clubs, it would be important to focus more on the physical aspects such as pace and stamina.]

When viewing your players' profile you can check his progress in training over the past 12 months by selecting his name whilst on the 'Individual' sub-tab on the 'Training' screen.

Use the tooltips on the training areas on the 'Coaches' Training screen to discover which attributes are developed by each aspect of training.

Training is most important to players before they turn 18, after that they will find playing time more beneficial.

FM20 SCOUTING Hints and Tips

Beginner

Your club's level of scouting knowledge can be increased by either signing scouts who already have a large knowledge base, acquiring an affiliate club or by sending your existing scouts out to investigate new territories.

Scouting your next opposition will give you an insight into their tactics and key players and help you plan your tactical approach for the game.

If you are managing a national team, it is possible for you to scout players eligible for selection.

You can find out the level of scouting knowledge your club has by viewing the 'Knowledge' tab on the Menu bar within the 'Scouting' screen.

Advanced

Parent clubs automatically expand their scouting network by using scouting knowledge from feeder clubs.

Scouting a player more than once will increase the likelihood of the scout finding out more about his strengths and weaknesses.

When signing scouts from a foreign country, your team will benefit from the scout's knowledge of players from that nation.

The more scouting knowledge your club has, the more players will appear on the player search screen.

Assigning a scout to 'Scout Next Opposition' and to a country/region in another continent will result in that scout spending a lot of time travelling rather than actually scouting players.

You can change which scout closely tracks and follows the progress of any of your players out on loan by clicking 'Team' -> 'Staff Responsibilities' and then choosing your desired scout in the 'Scouting' section.

Reports are automatically carried out on all players sent out on loan and can be accessed from the 'Players on Loan' tab on the Squad screen.

The quickest way to scout any available game object such as a player or a team or a competition is to right-click and select the 'Scout' menu from option before choosing the member of staff you wish to compile the report.

Hiring a scout from the country you wish to scout in will result in your club seeing an increase in knowledge of players from that country.

FM20 MATCH Hints and Tips

Beginner

Using easy or normal tackling in a match will reduce the risk of your team picking up cautions or red cards, particularly if the game is being officiated by a strict referee.

A playmaker is someone who generally looks to receive the ball and dictate play

A target man is someone who will look to bring others into play via flick-ons or holding up the ball.

Constantly changing your tactic and making dramatic alterations to the style of play will not help your players settle or find their rhythm and is likely to have an adverse affect on the team's performances.

When an icon with a green cross appears next to a player it indicates he is carrying a knock.

Players with low stamina may tire and struggle to play at their best, particularly in poor weather conditions or high tempo games.

Allowing too many players to have a high level of creative freedom will likely see your team fail to adhere to your tactical instructions. Use creative freedom sparingly for full effect.

Passing style and tempo are linked. A short passing game works best with a slower tempo, whilst a direct, counter attacking style needs to be swift and quick.

If you like to play possession football and dictate the tempo setting your goalkeeper's distribution to short and to a near player may help you succeed.

Time-Wasting is useful late in the game but be sensible - employ it too early it can backfire and cost you the game.

Taking the time to set up player positions on set-pieces can be very rewarding. Taking advantage in these situations is often the difference between a draw and a win.

Allowing your players to close down often will naturally put the opposition players under duress, but be aware that good players will find ways to avoid pressure and expose your team.

Players who pick up knocks but have no injury indicator may be able to shake off their injury and return to a good level of fitness later in the game.

Determination can be a key attribute. Players with low determination usually react badly to going a goal down.

Be aware of how the weather can affect your team's performances. Bad conditions are more likely to penalise those who play a short passing game, try adopting a more direct style at times like this.

When watching a match you can keep an eye on the opposing team's formation and changes made during the game by selecting 'Formations' from the 'Analysis' section of the match screen.

There are a veritable wealth of player roles which carry subtle changes depending on the duty they're paired with. Pay close attention to the information presented with each as it will affect the performances of the player accordingly.

Advanced

When playing against a strong team, you may get some success by playing on the counter attack. This can be particularly effective when playing away from home.

When trying to hang onto a result, a good way to wind down the clock is to employ time wasting tactics in the latter stages of a game.

Defenders with low concentration are more prone to making costly mistakes in defence.

Strikers with low composure are more prone to buckling under the pressure and missing one-on-one opportunities to score.

New signings need time to settle in and gel with their new team-mates.

Too many new signings in a short space of time can upset the balance and rhythm of your team.

Foreign players with a distinctly different football cultural upbringing may take a while to settle into playing a different style of play.

The 'Press Opponents' touchline instruction will encourage your players to set about winning the ball back from the opposition with relentless hassling and pressing. Adopting this strategy requires players with high levels of stamina in order for it to be most effective.

The 'Clear Ball To Flanks' touchline instruction will encourage your players to look towards the sidelines when clearing the ball from danger, rather than keeping it in a central position. This is a sensible approach as the ball is further away from the goal, and can be an effective counter-attacking strategy if you possess quick wide players who can swiftly transition into attack.

The 'Drop Deeper' touchline instruction will encourage your defenders to collapse towards their own goal and play a much deeper line, which in turn encourages the rest of the team to drop into their own half. This makes it harder for opponents to break you down and can be used either as a strategy to preserve a lead late in a game, or as a tactic used against much better teams in order to frustrate them.

The 'Exploit The Flanks' touchline instruction will encourage your players to stretch the pitch and use their wide players to make an attacking impact. This is ideally used when your wide players are amongst your most effective, or when the opposition is struggling at full-back.

The 'Exploit The Middle' touchline instruction will encourage your players to contract the pitch and play the majority of the game in central areas. This is ideally used when your central players are amongst your most effective, or when the opposition is struggling at centre-back or in central midfield.

The 'Get Ball Forward' touchline instruction will encourage your players to move the ball into the opponent's territory with greater urgency. This is ideally used when your team is chasing the game and needs a goal.

The 'Get Stuck In' touchline instruction will encourage your players to be more aggressive in the tackle and assert themselves on the opposition in a bid to get the upper hand psychologically and physically.

The 'Hit Early Crosses' touchline instruction will encourage your players to put crosses in almost as soon as they pick the ball up in wide positions. This can be an effective strategy if you also have forwards with high off the ball and anticipation ratings, as they will be able to take full advantage by reacting first.

The 'Look For Overlap' touchline instruction will encourage your wider players to hold onto the ball and wait for the full-back to overlap them into an attacking position. This is ideally used when you have a very effective attacking full-back and can be an additional tool in breaking down tough defences.

The 'Pass Into Space' touchline instruction will encourage your players to look to pass the ball into open areas of the pitch, rather than directly into a teammate's feet. This is ideally used when your team possesses quick players who will be able to reach the ball ahead of the opponent and can take advantage of the extra space.

The 'Play Narrower' touchline instruction will encourage your players to contract the pitch even further and play the majority of the game in central areas. This is ideally used when your central players are amongst your most effective, or when the opposition is struggling at centre-back or in central midfield. It can also help solidify your defensive structure and force teams to play on the periphery, further away from the goal.

The 'Play Out Of Defence' touchline instruction will encourage your defenders to look to build attacks from the back with shorter passing rather than a more primitive long-ball forward.

The 'Play Wider' touchline instruction will encourage your players to stretch the pitch even further in a bid to draw a well-organised defence out of their comfort zone and take advantage of the wider spaces between defenders.

The 'Pump Ball Into Box' touchline instruction will encourage your players to ignore their basic tactical instructions and adopt a direct approach to get the ball into the opposition's penalty area as quickly as possible. This is ideally used when your team is chasing the game and needs a goal.

The 'Push Higher Up' touchline instruction will encourage your defenders to adopt a higher defensive line, and in turn force your team to play closer to the opposition's goal. This has the effect of putting your team on the front foot and forcing the opposition to play in a compact, congested area.

The 'Retain Possession' touchline instruction will encourage your players to keep hold of the ball and play a low-risk strategy, with the emphasis on controlling the game. This is ideally used when your team is looking to protect a lead.

The 'Run At Defence' touchline instruction will encourage your players to dribble at defenders when attacking. This is most effective when your team possesses quick and agile dribblers who can beat their man and take full advantage of their abilities.

The 'Shoot On Sight' touchline instruction will encourage your players to take a shot at goal as soon as an opportunity presents itself. This can be effective if your team includes a number of capable finishers, but also increases the chances of scoring simply by 'buying a ticket'.

The 'Stay on Feet' touchline instruction will encourage your players to stay on their feet when tackling rather than diving in and going to ground. This reduces the chances of an opponent hurdling an attempted tackle and leaving your team outnumbered in defence.

The 'Take A Breather' touchline instruction will encourage your players to keep hold of the ball with no specific intention other than to rest with it and recover some of their energy. This is ideally used when you ask your team to adopt a high-intensity pressing game or a high-tempo attacking game which have a greater impact on fitness levels.

The 'Take More Risks' touchline instruction will encourage your players to gamble in pursuit of a goal and not worry about their defensive responsibilities. This is largely intended as a strategy for use late in games when chasing a goal as it will almost certainly leave your team short of numbers at the back (including the goalkeeper at set-pieces when used in conjunction with the 'Overload' team strategy in the closing minutes of a match).

The 'Work Ball Into Box' touchline instruction will encourage your players to attempt to play their way into attacking positions with patience and creativity. This is ideally used when your team features quality attacking playmakers and effective passers, but is a strategy which may struggle to break down well-organised teams that defend deep.

If you find you're leaving too much space behind your defence, try adjusting your defensive line.

The 'Pass Into Space' team instruction will encourage your players to look to pass the ball into open areas of the pitch for their team-mates to run on to, rather than directly into a team-mate's feet. This is ideally employed when your team possesses quick players who will be able to reach the ball ahead of the opponent and can take advantage of the extra space.

The 'Shoot On Sight' team instruction will encourage your players to take a shot at goal as soon as an opportunity presents itself. This can be effective if your team includes a number of capable finishers, but also increases the number of low-percentage efforts from distance.

The 'Work Ball Into Box' team instruction will encourage your players to attempt to play their way into attacking positions with patience and creativity. This is ideally employed when your team features quality attacking playmakers and effective passers, but is a strategy which may struggle to break down well-organised teams that defend low.

The 'Exploit The Flanks' team instruction will encourage your players to stretch the pitch and use their wide players to make an attacking impact. This is ideally employed when your wide players are among your most effective, or when the opposition is struggling at full-back.

The 'Focus Play Through The Middle' team instruction will encourage your players to contract the pitch and play the majority of the game in central areas. This is ideally employed when your central players are among your most effective, or when the opposition is struggling at centre-back or in central midfield.

The 'Overlap' team instructions will encourage your wider players to hold on to the ball and wait for the full-back to overlap them into an attacking position. This is ideally employed when you have a very effective attacking full-back and can be an additional tool in breaking down tough defences.

FM20 PLAYER INTERACTION Hints and Tips

A player is more likely to agree to a rest if he is starting to feel jaded, especially after a tough prolonged period of games.

When resting a player, choose the length of rest carefully as many players don't enjoy being out of action for too long.

A good way to help avoid upsetting a dropped player is to warn him that you plan to rest him in advance. The player is less likely to get upset if you tell him you intend to rest him prior to the game.

A good way to strengthen your relationship with a player is to sign someone they have recommended to you.

Once a player enters the latter stages of his playing career he will start telling you his long-term plans. This will give you an idea of what he wants to do when he hangs up his boots.

You can have more control over the way your players play by asking your coaches to 'Start Preferred Move Training'.

FM20 ASSISTANT MANAGER Hints and Tips

Beginner

When viewing your squad screen you can get your Assistant Manager to pick your squad for a match by clicking the 'Ask To Pick' option from the 'Selection' button.

It is possible to keep up with all the transfer gossip and rumours for each league. To find out the latest news and reports simply go to the relevant league screen and click the 'Transfer Rumours' sub-tab under the 'News' tab.

You can get your Assistant Manager to arrange pre-season friendly games by clicking 'Team' -> 'Staff Responsibilities' from the menubar and ticking 'Arrange friendly matches'.

You can get your Assistant Manager to speak to the media and handle press conferences in your place by clicking 'Team' -> 'Staff Responsibilities' from the menubar and then ticking 'Attend all press conferences'.

The relationships that form between the backroom staff can typically grow in stature over time. This can mean that backroom staff, who have each other set as favourite staff, may leave the club together when the manager is sacked or gets a new job.

You can find out the average age of a squad by clicking on a team's squad screen, followed by 'Report' and then the 'Facts' sub-tab.
You can get your Assistant Manager to renew your players' contracts by clicking 'Team' -> 'Staff Responsibilities' from the menubar and selecting the desired staff member for Contract Renewals.

When viewing your squad screen you can get your Assistant Manager to pick your squad for a match by clicking the 'Quick Pick' option.

You can get your Assistant Manager to speak to the media and handle press conferences in your place from the 'Staff Responsibilities' section.

You can get your Assistant Manager to arrange pre-season friendly games on the 'First Team' section under the 'Staff Responsibilities' section within the 'Staff' screen.

You can delegate the task of renewing your players' contracts from the 'Staff Responsibilities' screen.

FM20 TEAM TALKS Hints and Tips

A confidence boost at half-time can often be what your players need to win the second-half and turn a game around.

Be less harsh with your criticism for poor performances when playing away from home.

Be more demanding of your players when playing at home, where your fans will be expectant of you to push on to try to get the right result.

Be more generous with your praise for good performances when playing away from home.

Ensure that your players don't become complacent when leading well at half-time. Make sure they get the job done.

If morale is low, harsh team talks are unlikely to improve things. Aim to encourage your players and give them a lift.

Informing your players that you expect a defeat may lower morale, although it can have a beneficial effect should you go on to lose as your players may not get too downhearted by events.

Keep your players happy. Praising wins keeps morale up and provides greater impetus for the team to string good performances together.

Pre-game expectations will impact on performances. Telling your players you expect a win in games you aren't clear favourites for adds unnecessary pressure.

Remember how your players react to certain instructions in certain situations. Their mental attributes will determine how effective your instructions are.

Team talks can be very useful for morale, but don't always follow the same route. Constantly saying the same thing to your players may have less of an effect in the long-run.

Telling your players exactly what you think of them may buck their ideas up. Give them the hairdryer treatment when you feel it is needed, but be aware that some players may become disgruntled and complain to the media.

Think carefully about singling out players for criticism or praise. Only do it when it's merited or risk causing rifts in the squad if the player or his team-mates feel it was unjust.

You can get feedback on the effectiveness of your team talks by selecting 'Reports' from your Assistant Manager's profile screen and then 'Team Talk Feedback'.

FM20 PLAYER ATTRIBUTES Hints and Tips

Acceleration is how quickly a player can reach top speed (pace) from a standing start. It therefore ties in very closely with the Pace attribute.

Agility reflects how well a player can start, stop, and move in different directions at varying levels of speed (pace). It ties in with the Pace, Acceleration and Balance attributes as they work together in the match engine, especially when a player is running with the ball.

Balance reflects simply how well a player can keep his balance in situations both with and without the ball. With the ball, it refers to how balanced he is running with it and evading opponents, without it, it refers to his balance when facing a player running at him, or his stability when turning/jumping.

Jumping Reach reflects how good a player is at reaching the ball in the air. It indicates the highest point an outfield player can reach with his head. It is not necessarily reflective of how tall a player is, but when considering his jumping ability, it makes sense to take into account the player's height. For example, a player of 200+cm will still possess a high reach even if he is a poor jumper, and a player who measures in at 170cm will struggle to compete at the same height due to the 30cm difference in height between the two.

How high the player's natural fitness is. How well he stays fit when injured or not training. This will help to determine how quickly players recover from injury, how well they retain their physical attributes as they go past their peak, and how fast they recover between matches.

Pace is a player's top speed. Whereas Acceleration reflects how quickly a player can attain their top speed, Pace is that top speed and together with Stamina and Natural Fitness, is how long they are able to maintain that pace in both short bursts and over the course of a match. A player will naturally be a shade quicker without the ball than with it.

Stamina is a player's ability to endure high-level physical activity for a long period of time. With the demands placed on a player over a nine month season, players with high attribute ratings for Stamina will be able to perform at their top levels for longer. It ties in directly with Natural Fitness.

A player's Strength is his ability to exert his physical force on an opponent to his benefit. A player with a high Strength rating will be able to use it to his advantage against weaker opponents.

Aggression reflects a player's attitude in terms of playing mentality but is not necessarily a dirtiness indicator. A more aggressive player will look to involve himself in every incident and get stuck in, perhaps at the expense of a yellow card or two. A less aggressive player may shy away from situations and merely drop into his comfort zone, waiting for the play to find him.

Anticipation covers how well a player can predict and react to an event. If a player has a high attribute here he can read the game well and react to situations quicker than others. This attribute works well with 'Off the Ball'.

Bravery primarily reflects how committed and indeed, brave, a player is. Braver players will risk injury more in situations a more cautious player may shy away from. They'll go in where it hurts and lay it on the line for the team.

Composure is the player's steadiness of mind and ability, particularly with the ball. When faced with a big goalscoring chance or heavy pressure defensively, a player with high Composure will be able to keep his head and more often than not make an intelligent decision which is beneficial to the team.

Concentration reflects a player's mental focus and attention to detail on an event-by-event basis. A high rating here will mean the player can keep a higher focus on proceedings for longer periods of time and be able to respond to incidents late in the game just as well as he did early on. Lower concentration will see players lose focus and perhaps become liable to mistakes at crucial times in the match.

Decisions governs the ability of a player to make a correct choice a majority of the time. This attribute is important in every position but perhaps more so for central defenders and midfielders, who will see a lot of the ball and have a number of options when in possession.

Determination is commitment to succeed. A determined player will give everything in order to win. This ties in with Bravery - players with a high attribute in one of these attributes may also be high in the other as the traits necessary are similar.

Flair is a natural talent for the creative and occasional unpredictability. A player with a lot of Flair will be one of the key attacking components in any team but at the same time may need tactical restraint to get the best out of him. Flair and Vision work well together.

Leadership is the player's ability to affect events or other players. Players with high Leadership will be influential on the pitch and team-mates will tend to rally around these players.

Off the Ball reflects a player's movement without the ball. Similar to Anticipation, this is how well players, particularly attacking ones, can assess a situation and then move off the ball, making themselves available to receive a pass in a dangerous position.

Positioning is the ability of a player to read a situation and position himself in the best possible position to deal with the unfolding events. Anticipation will help him in the first stage but in terms of his actual positioning, it comes down to this attribute. A higher rating will ensure the player takes up a better position.

Teamwork is mainly how well the player follows tactical instructions and works for and alongside his team-mates. A team full of players with a high rating here will work better as a unit. Players with lower ratings will slack off and not 'buy in' to the team ethos.

Vision refers to a player's ability to see a potential opening, not necessarily exploit it. A player might be able to see something to take advantage of but also requires the technical proficiency to pull it off; this attribute governs how likely they are to visualise something developing or, in the case of a higher rating here, spot something that another player might not.

Work Rate reflects the player's mental drive to work to his full capacities. A high rating will ensure a player wants to work his socks off from start to finish, but he will need the necessary physical attributes to actually be able to pull it off. Nonetheless, it is an admirable trait to have in your team. It does not merely represent a willingness to run - something that would be inappropriate in many positions - but rather the willingness to go above and beyond the regulation call of duty, as it were.

The Corners attribute reflects how well the player takes a corner. Taking advantage of set-pieces is important, and having a capable corner taker to put the ball into key areas is useful.

Crossing indicates a player's proficiency at crossing the ball from wide areas into the penalty box.

Dribbling refers to the player's ability to run with the ball and manipulate it under close control. This is purely his proficiency with the ball at his feet - his Pace, Acceleration, Agility, and Balance will all aid his dribbling in different circumstances, and whilst a higher Dribbling attribute will also help him in different situations, Dribbling alone isn't enough to get by.

Finishing: The player's ability to put the ball in the back of the net when presented with a chance. A high Finishing attribute will put the shot on target a majority of the time as a bare minimum but, compared to a player with poorer Finishing, will find the places where the goalkeeper can't save it. This is purely the ability of the player to perform an accurate shot - Composure and Decisions will also impart on the ability of a player to score consistently.

First Touch: How good a player's first touch is when receiving possession. A higher rating will ensure that the player can corral the ball quicker and put it in a useful position to then act upon. Players with lower ratings here will struggle to control the ball as adeptly and may be prone to losing the ball if closed down quickly.

Free Kicks reflects how good at taking free kicks the player is. It applies to both direct shots at goal and deliveries into dangerous areas from wider or deeper positions. A player who is proficient in taking free kicks can be a valuable commodity - scoring five free kicks a season and adding five more assists from them can be a huge bonus.

Heading is a player's competence in aerial situations. Heading applies to all situations and is only about the player's ability to head the ball well. Jumping Reach, Height, and to a lesser extent Strength all play a part in combination with heading to utilise the attribute to greater effect.

Long Shots is the player's prowess at shooting from distance - from outside the penalty area. It is largely a stand-alone attribute but pay attention to any PPMs the player may have which complement their Long Shots rating.

Long Throws covers the ability of the player to perform a long throw, which can be taken advantage of in attacking situations.

Marking shows how well players, mainly defensive types, defend an opponent. Marking alone will see them do a good job if the attribute is high, but remember that other attributes - Strength, Positioning, Anticipation - will play a part in the effectiveness of the marking, as well as the comparable physical statures of the two players.

Passing: How good the player is at passing the ball. his Technique and passing ability will determine his success at passing over longer distances.

Penalties: The ability of the player from the penalty spot. A player with a high rating here will be more confident and capable from 12 yards.

Technique is the aesthetic quality of a player's technical game - how refined they appear to be with the ball. A player with high Technique will be more likely to pull off a tricky pass or a cross-field ball with greater ease than someone less technically able. This in turn affects a number of technical attributes - poorer Technique will let a player down.

Aerial Ability is the goalkeeper's physical ability in aerial situations. Taller goalkeepers will typically have a higher rating here as they are naturally pre-disposed to being able to reach areas shorter goalkeepers cannot, but there will be exceptions. This attribute works in connection with a number of other goalkeeping attributes in order to determine proficiency in dealing with the numerous aerial situations they will encounter during a match.

Command of Area affects how well the goalkeeper takes charge of his penalty area and works with his defensive line. A goalkeeper who commands his entire box (i.e. has a high rating) will be instinctive and look to take charge of situations, especially coming for crosses (therefore working in tandem with Aerial Reach). Do note, however, that a high rating only increases his penchant for coming for crosses and not necessarily claiming them all.

Communication: How well a goalkeeper communicates with his defensive line and organises the defensive side of the team. A higher rating reflects a better communicator and will allow your back five (or more) to work more efficiently together, ensuring greater overall defensive stability.

The Eccentricity attribute represents the likelihood of the goalkeeper to do the unexpected and typically act completely unlike a goalkeeper. Things like dribbling out of his area will be commonplace if the Eccentricity attribute is high.

Handling: How securely the goalkeeper holds onto the ball when making a save or coming for a loose ball. Greater Handling will be beneficial in unfavourable weather conditions, but in general a goalkeeper who doesn't give up rebounds will be useful.

Kicking is the physical capability of a goalkeeper to kick the ball - this purely defines the distance he can reach with a kick from hand or from the ground. his Passing rating will define how accurate his kicks are.

One on Ones: The ability of the goalkeeper to do well when faced with an opponent in a one on one situation. Higher attributes will see goalkeepers attempt to impose themselves and win the ball with confidence.

Reactions show how good the goalkeeper is at reacting to unpredictable events. If he has a high Reflexes rating, he will be able to respond to the unforeseen with more success and be able to pull off highlight reel saves, or clear the ball to safety.

Rushing Out: How good the goalkeeper is at coming off his line to react to through balls and similar situations. Goalkeepers will also benefit from having high Pace and Acceleration attributes in combination with Rushing Out.

Tendency to Punch determines whether a goalkeeper will catch the ball when he can, or whether he prefers to punch it clear. A higher rating reflects a tendency to punch most things clear, even when it may be possible to hold onto the ball.

Throwing: How good the goalkeeper's distribution is with his arms. A higher rating will increase the accuracy of his throws, although Strength imparts on the distance he is able to reach.

Jumping Reach reflects how good a player is at reaching the ball in the air. It indicates the highest point an outfield player can reach with his head. It is not necessarily reflective of how tall a player is, but when considering his jumping ability, it makes sense to take into account the player's height. For example, a player of 200+cm will still possess a high reach even if he is a poor jumper, and a player who measures in at 170cm will struggle to compete at the same height due to the 30cm differential.

Natural Fitness reflects how good the player's natural level of physical fitness is; how well he stays fit when injured or not training. This will help to determine how quickly players recover from injury, how well they retain their physical attributes as they go past their peak, and how fast they recover between matches.

Stamina is a player's ability to endure high-level physical activity for a long period of time. With the demands placed on a player over a nine-month season, players with high attribute ratings for Stamina will be able to perform at their top levels for longer. It ties in directly with Natural Fitness.

Anticipation covers how well a player can predict and react to an event. If a player has a high attribute here he can read the game well and react to situations quicker than others. This attribute works well with Off the Ball.

Composure is the player's steadiness of mind and ability, particularly with the ball. When faced with a big goalscoring chance or heavy pressure defensively, a player with high Composure will be able to keep his head and more often than not make an intelligent decision which is beneficial to the team.

Positioning is the ability of a player to read a situation and position himself in the best possible defensive position to deal with the unfolding events. Anticipation will help him in the first stage but in terms of his actual positioning, it comes down to this attribute. A higher rating will ensure the player takes up a better position.

Work Rate reflects the player's mental drive to work to his full capacities. A high rating will ensure a player wants to work his socks off from start to finish, but he will need the necessary physical attributes to actually be able to pull it off. Nonetheless, it is an admirable trait to have in your team. It does not merely represent a willingness to run - something that would be inappropriate in many positions - but rather the willingness to go above and beyond the regulation call of duty.

Passing: How good the player is at passing the ball. His Technique and passing ability will determine his success at passing over longer distances.

Communication: How well a goalkeeper communicates with his defensive line and organises the defensive side of the team. A higher rating reflects a better communicator and will allow your defence to work more efficiently together, ensuring greater overall stability.

Reflexes show how good the goalkeeper is at reacting to unpredictable events. If he has a high Reflexes rating, he will be able to respond to the unforeseen with more success and be able to pull off highlight reel saves, or clear the ball to safety.

Positioning reflects how good the player is at keeping a good defensive position. For goalkeepers, this is how well they get into the correct position.

Jumping Reach reflects how good a player is at reaching the ball in the air. It indicates the highest point an outfield player can reach with his head. It does not reflect how tall a player is but, when considering his jumping ability, height is considered. For example, a player of 200+cm will still possess a high reach even if he is a poor jumper, and a shorter player will struggle to compete at the same height.

A goalkeeper's ability to save penalties is initially governed by his Anticipation, Reflexes, and Concentration in reacting to the moment the ball is struck. His Acceleration will help his immediate chances of reaching the ball successfully, whilst his Agility, Reflexes and Handling will ultimately determine whether or not he pulls off the save.

FM20 TEAM TACTICAL INSTRUCTIONS Hints and Tips

Much Higher Tempo: Instructs the team to go about their business in a more urgent fashion, moving the ball around quickly and decisively, using the intensity of their approach to unsettle the opposition and eventually tire them out.

Higher Tempo: Instructs the team to go about their business in an urgent fashion, moving the ball around quickly and decisively, using the intensity of their approach to unsettle the opposition.

Normal Tempo: Instructs the team to play in a balanced manner according to the demands of the match. They will often stray into any one of the tempos either side of Normal but will seek to find a happy medium.

Lower Tempo: Instructs the team to go about their business in a considered and patient manner, taking their time with the ball and often retaining possession in order to retain control of the game.

Much Lower Tempo: Instructs the team to go about their business in a more considered and patient manner, taking their time with the ball and often retaining possession with no great short-term purpose, with the intention to retain control of the game.

Width: This allows you to set how wide you want your team to play. The available options range from Narrow through to a Balanced approach and all the way out to the extremes of as Wide as possible.

Defensive Line: Instructs the team on the desired defensive line placement; Deeper will see them hold a line on the edge of their own penalty area, with options right through to Much Higher, which pushes the defence closer to the halfway line.

Use Offside Trap: Instructs the team to operate with the offside trap.

Closing Down: Instructs your players to close down the opposition to a range of intensities. At the extreme, you can ask players to be relentless in their pursuit of haranguing the opposition, whilst at the other end of the scale you might request that they sit off and afford them plenty of time and space.

Prevent Short GK Distribution: Instructs your forward players to press the opposition high up the field in order to stop the goalkeeper being able to distribute the ball over shorter distances to defenders and instead take risks or have to resort to a longer delivery.

Use Tighter Marking: Instructs players to adopt a tighter marking scheme in defensive situations where players are encouraged to stick particularly close to their assigned opponent in order to prevent them from attacking the ball.

Get Stuck In: Instructs your players to be aggressive and strong in the tackle. This may increase the risk of fouls and disciplinary action.

Stay On Feet: Instructs your players to stay on their feet when making tackles instead of going to ground.

Play Out Of Defence: Encourages defenders to pass their way clear from the back rather than clear the ball long.

Exploit The Left Flank: Instructs your players to look to take full advantage of the left wing, perhaps due to an opposition weakness.

Exploit The Right Flank: Instructs your players to look to take full advantage of the right wing, perhaps due to an opposition weakness.

Exploit The Middle: Instructs your players to look to take full advantage of playing through the middle, perhaps due to an opposition weakness.

Clear Ball To Flanks: Instructs your players to look to make their clearances into wider areas to be picked up by attacking players.

Pump Ball Into Box: Instructs your players to launch high, long-range passes into the opposition's penalty area.

Pass Into Space: Instructs your players to look to make passes into open space.

Shorter Passing: Instructs your players to adopt a style of play based around shorter passing and greater ball retention.

Mixed Passing: Instructs your players to adopt a mixed style of passing appropriate for the situation.

More Direct Passing: Instructs your players to adopt a style of passing based around a quicker transition from back to front, with the ball covering long distances in a shorter amount of time.

Retain Possession: Instructs your players to prioritise keeping hold of the ball.

Be More Expressive: Allows more creative players the freedom to play the game with additional creativity and flair outside of the confines of a team's tactical setup.

Be More Disciplined: Asks players to play as part of a robust and focused tactical shape in order to make the team a stronger collective group. It may come at the expense of some individual expression.

Hit Early Crosses: Instructs players to get the ball into the penalty area with early crosses as soon as they receive the ball in a position to do so.

Look For Overlap: Instructs your players to hold onto the ball and look for an overlapping player in support, most likely a marauding full-back.

Shoot On Sight: Instructs your players to shoot when the opportunity arises instead of waiting for a more clear-cut opening.

Work Ball Into Box: Instructs your players to work hard for their opening, remaining patient and not forcing the issue but rather retaining the ball until the breakthrough occurs.

Mixed Crosses: Instructs your players to deliver a varied range of crosses from the options immediately following this one.

Float Crosses: Instructs your players to play high, floating crosses into the penalty area with the intention for the ball to hang in the air to allow a forward to position himself sufficiently to take advantage.

Whipped Crosses: Instructs your players to deliver balls with pace, dip and swerve in order to make it as hard as possible for defenders to deal with them.

Low Crosses: Instructs your players to play quick and powerful crosses into the penalty area with the intention of catching a defender off guard against a quicker forward with good movement.

Run At Defence: Instruct players to run at the opposition more than your tactics allow by default.

Dribble Less: Instruct players to adopt a pass-first mentality rather than retain possession and dribble their way into attacking situations.

Stick To Positions: Instructs players to stick to their primary duties in their assigned position. It does not allow for fluidity of movement.

Roam From Positions: Instructs players to be more creative and fluid with their positional locations on the pitch, demanding sufficient tactical awareness so that one player is able to fill in for another who has roamed from his position.

You can use player instructions to complement your team instructions and allow your key players to utilise the strengths in their game.

FM20 INJURY Hints and Tips

The average team will suffer between 50 and 70 first-team injuries per season, which, for a 25-man squad, means an average of 2.5 injuries per player.

Players are no more susceptible to acquiring injuries during training than they are during a match. The underlying cause is typically more important than the incident in which it occurred.

Your training schedule will have a considerable impact on your players' susceptibility to injury. Pay particular attention to their workload and heed the advice of your backroom staff where they have concerns.

The vast majority of injuries last fewer than 28 days, with more than half of those resulting in absences of less than a week.

Your playing style will have an impact on the likelihood of players becoming injured. The more you ask them to do, and the greater the intensity at which you ask them to do it, the higher the risk is of them suffering some misfortune.

A player in the 'Red Zone' is at an enhanced risk of becoming injured through over-use. These players should be considered for immediate rest until they are at a more appropriate fitness level to resume playing.

Your training schedules should be appropriate for different times during the year. Pre-season schedules can afford to be heavier in order to achieve readiness for the first game of the season, but in-season schedules should take into account the demands of the fixture list and the ongoing physical condition of your players.

There is a fine balance to be achieved when rotating your squad. Players require both adequate rest and enough playing time for suitable match sharpness, and careful forward planning can help ensure a fit and available squad for the long-term.

There will be times when you will curse your lack of luck on the injury front. Make sure you check the Injury Table on the Competition screen to see how other teams fare in the same situation.

A player with an increasing chance of being injured will become increasingly visible to you, primarily through physio reports and their player profile. Careful management of their situations can reduce the long-term damage done to both them and to your chances of success.

Some injuries, whilst contributing towards the overall total for your team, can be played through via the use of protective equipment at little risk of the player suffering further for doing so. Consider using this option where available and affordable.

Specialist treatment for more severe injuries will typically reduce the player's time on the sidelines significantly. It comes at a premium cost but can be highly worthwhile.

Make sure a player is eased back into regular playing time when returning from a long-term injury. Use your reserve and developmental teams to slowly build up his fitness before allowing him to play 90 minutes.

Ensure, where possible, that a player isn't thrust into playing after a long spell out of the team. A player who is both physically fit and match sharp stands a better chance of playing well and avoiding injury at the same time.

A competent and comprehensive medical department will considerably help injury prevention and rehabilitation. Use their expertise and knowledge to help you make informed decisions about your players.

Injury Susceptibility reflects a combination of factors, including Injury Proneness, injury history, Physical Condition and Training, to give an assessment of a player's current likelihood of injury.

Areas associated with injury risk assessment, like Overall Risk of Injury and Injury Susceptibility, are overseen by Sports Scientists.

Areas associated with injuries, like a player's Body Status, are overseen by Physiotherapists.

Serious or Career-Threatening Injuries can affect a player's Bravery, but they may be able to recover from it eventually.

Hamstring, Knee Ligament and Achilles injuries can affect a player's Pace and Acceleration, either in the short-term or on a permanent basis.

Areas associated with injury risk assessment, like Overall Risk of Injury and Injury Susceptibility, are overseen by the Head Physio.

Injuries affecting the spine or the shoulders can affect a player's agility, either in the short-term or on a permanent basis.

FM20 PLAYER TUTORING / MENTORING Hints and Tips

With the exception of the captain, a player can only act as a tutor if he is over the age of 23.

Players can be tutored up until the age of 24.

Tutoring can have an influence over player personalities and player traits or just personality without influencing traits. The options chosen when discussing tutoring with a player dictate whether or not traits are included in the tutoring process.

Players can only be tutored if they have played fewer than 75 senior matches.

A tutor must share at least one Accomplished playing position with the proposed player being tutored.

A tutor must be at least a Backup player with the team whilst the proposed tutee must be no more than a Rotation option. The tutor must have the same or better squad status in order to work with the tutee.

A tutor must have a higher world reputation than the proposed player being tutored.

Once a tutoring assignment has finished both players enter a 'cooling-off' period where they cannot be involved in further tutoring.

Players can be mentored up until the age of 24 before the effect then diminishes. The effect is more pronounced at younger ages.

Players are more likely to take to mentoring when they have played fewer than 100 senior matches.

Players are more likely to be influenced by those further up the hierarchy when it comes to mentoring.

Players are more likely to take to mentoring if they have a good social connection with the players they're working with.

FM20 UNSORTED Hints and Tips

Beginner

It is possible to check on your fans' confidence. This can be an important indication of whether your team is heading in the right direction and producing the expected results.

As an international manager, you can keep up with how potential call-ups and current squad players are faring at club level by selecting 'Request Match Reports' from the 'National Team' menu on their player profile.

Your Sports Scientists will suggest ways to reduce the risk of players picking up injuries during training.

Selecting a suitable player to welcome new signings to the club can help them settle in and increases the chances of the two players ending up in the same social group.

The personality of a player chosen to welcome new signings to the club can in turn influence the personality of the new arrival.

Younger players can be mentored by more senior team-mates by working in the same training units, where their personalities can be influenced accordingly.

Advanced

Players at parent clubs are more open to accepting loan offers from feeder clubs where a loan agreement exists between the teams.

Parent clubs are more open to accepting loan offers from their feeder clubs than other teams.

During an impending board takeover, an enforced transfer embargo will prevent clubs from signing new players until the takeover is complete.

Criticising referees too often could land you a touchline ban, forcing you to leave the next match in the hands of your Assistant Manager.

Feedback', or selecting the same option from the 'Last Match' option on the 'Team Report' screen.

You can move any player into your Reserve team squad by selecting 'Squad' and 'Reserve Squad' from their actions menu or from their right-click actions menu.

You can offer any non-player a role amongst your international team's backroom staff by selecting the 'National Team' action menu from their profile and choosing the desired role.

You can offer youth players full-time future contracts which automatically come into effect when they are eligible.]

You can request a coach or a scout report on any player by selecting 'Scouting' from their actions menu and then clicking 'Coach/Scout Report'. If a report has already been filed, the 'Reports' tab will already be active for that player. This is also the case for any player at the team you are currently managing.

You can see a detailed form breakdown for any player in your squad by selecting the 'Stats' tab and then the 'Form' sub-tab.

You can view the international world rankings by selecting the 'World' menu, followed by 'Overview' and 'World', and finally the 'Nations' tab and the 'World Rankings' sub-tab option.

You can view the international world rankings by selecting the 'World' menu, followed by 'World', and then 'Rankings' from the left-most column.

Remember that a player will expect appropriate playing time for his squad status. Don't have too many 'Key Players' if you want to keep everyone happy.

Remember to rotate your starting eleven when possible in order to give all of your players the minutes they want to keep them happy.

When making a new signing be sure to give them a squad status that you will be able to back up with playing time to avoid them becoming unhappy.

Setting your managerial profile to have a high 'Level of Discipline' attribute will result in fewer players becoming unhappy under your management.

Stam's avatar
About Stam

I started FM Scout for fun in the distant 2004. I'm proud of how this place has grown into a vibrant community and I try my best to improve it every year. Husband and father of two.

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Discussion: Football Manager 2020 Hints and Tips

2 comments have been posted so far.

  • Stam's avatar
    @Jean_Fion: I used the example.ltf file of FM20. Please send me your notes in a pm and will revise this accordingly.
  • Jean_Fion's avatar
    Hello Stam, this is not the 2020 version, the above list is at least two years old, since (for exemple) tutoring doesn't exists anymore since FM19. A number of hints are no longer valid.
    I extracted the xml from the 2020 FMF file, I can provide it if needed.
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