
It was fulltime-project over several months and it will remain an ongoing project.
All files are made with my own created db to ensure consistency in the changes.
Check out the latest YT-Video about the changes of October's update!
If you want to know how the game looks like 20 years later, watch the following video.
PLEASE FOLLOW THEESE STEPS BEFORE INSTALLING:
- Give me a follow on twitter and check out my youtube channel to get the latest information about the whole project ;)
- Do you like my work and you are interested in some extra content like Custom Save-Games, Early-Access, List with files I have tested to guarantee that they are compatible? Take a look at my patreon.
IMPORTANT NOTES
If you have used my previous versions please remove all the files from the editor-data-folder before installing the Update.Read the READ ME document.
Do not use other mods which may conflict with my megapack at the same time. This includes files which changes:
- Youth Ratings
- Market Values
- Transfer Preferences
- Sponsorship
- Finances
- Languages
- League Reputations
- Awards
- Derbies
- Club Data
Compatibility with other databases
In general it is compatible with all league-files, transfer-updates, all graphical mods etc.I receive a lot of questions if my files work with X or Y. I really do not have the resources to answer these questions. Such questions won't be answered. If the general information above isn't enough for you, then I warmly welcome you to join my Patreon. There is a list of files I personally recommend and which are compatible.
Cooperation
I work close together with DaveTheEditor with his "Around the Globe - Megapack". I highly recommend it, as both megapacks are coordinated with each other. Of course both Megapack also work independently too.PRO TIP:
For more realism I recommend to disable the first transfer window. IRL the transfers already happened, so should it be in the game-setup too for a optimal balance. It also works with first transfer window enabled!FM21 Increase Realism Megapack by Daveincid
This realism megapack contains following files:- Daveincid's Alternative Youth Rating + Game Importance and others
- Daveincid's Salaries, MWvalues and Sponsors
- Daveincid's current currency exchange-values
- Daveincid's League reputation change
- Daveincid's financial behaviour improvement
- Daveincid's Transfer Preferences
- Daveincid's club transfer preferences
- Daveincid's citizenship fix
- Daveincid's Nations agreements by DaveTheEditor
- Daveincid's Ticket-price-adjustments
- Daveincid's award fixes
- Daveincid's Derby fixes
- Daveincid's Realistic Injuries + German Version
- Daveincid's Club Data Fixes
- Daveincid's Club Finances Fix
- Daveincid's Geographics and Languages + German Version
- Daveincid's Club Reputation
What does each file do?
Daveincid's Alternative Youth Rating + Game Importance and others
- Newly set National Youth Ratings
- Game Importance adjustments
- State of development adjusted according to DAC-List
The ratings are based on a huge database of personal research about all Nations, which includes but not limited to:
- HDI (Human Development Index)
- Population of a Country
- How popular football is in the country
- Worldwide success national team
- Continental success national team
- Success U-national team
- Which Confederation they are in (ex. UEFA, CONCACAF)
- Value National Team
- Record attendance National Team
- Average league attendance from top league (as far as I could find them)
The combination of these changes will lead to:
- Less newgens with world-class talent as per default
- More worldwide diversification of talent
- Easier to improve smaller nations where football is popular in long-term saves
- Fight about the biggest talents, so the AI tries to keep their talents at the club, because there are less of them
Daveincid's Salaries, MWvalues and Sponsors v2.8
This file brings a lot of dynamic in a more static FM-World by default.- Adjusted market-values worldwide to replicate transfer fees better
There are Nations which are generally sell their players too cheap (for example Brazil) or too high, I have done several
adjustments to replicate the current situation as well as implement a reasonable increase of values if a Club or the whole league gained a higher reputation. - Increased salaries
Default salaries are too low in some leagues. Less money on salary spent can have an inflating effect for bank balance overall.
This money increases transfer fees in smaller leagues and causes problems there because these Clubs will get much higher transfer-fees as they usually get. - Future Superstars will now earn close to 30m/y, sometimes even higher to lower the gap compared to CR7, Messi etc.
- Fixed too low salaries in unknown leagues which actually pay decent money.
- Decreased salaries for some Nations
Some Nations are paying much more money in the future as they do at the start of the save, without understandable reasons (No new Sugar-Daddy or overall success).
This was again a complicated balancing-act to find the "sweet-spot". It's based on actual data as far as I could find them. - Improved Sponsors This file will give you a more natural progress of Sponsorship-behaviour in line with your success. Most Nations only see a marginal increase sponsorship, even with a strong increase of success. This file changes this behaviour for all Nations according to my calculated economic potential of the Nation. So poor Nations won't have a huge increase, even if you win the Champions League. Most Sponsors are local, or national connected, so the financial power is mostly down to the economics of a Nation. Sugar-Daddy clubs excluded.
Please keep in mind:
The shown market values are not directly linked to what is getting paid for a player or how good he is. This is also the case in default, but more tweaked in my file.Wonderkids without first-team-match-experience have usually a really low market-value, due they haven't shown their talent under senior football conditions yet, like IRL.
The value also decreases when the player is running out of contract.
Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. Low market values doesn't mean that you will get the players for this price or even close. Their shown value also changes as soon as there is a transfer-fee paid for them.
Daveincid's current currency exchange-values
I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela.This file will replicate the financial situation of all Nations more accurate to their current situation IRL.
v1.3 contains small fixes for North Korea and Syria.
Daveincid's League reputation change
This file lowers the gap slightly between the Top-Nations and all the others in Europe.It also boosts Top-Nations outside of Europe slightly and should increase the competition globally.
v2.1 contains changes for Nicaragua.
Daveincid's financial behaviour improvement
The problem I see in Football Manager is, that it's always clear that all money from a transfer goes to the Club, the Player and his Agent. By default, when a Club is getting 90m for a player, the Club will get 90m. I think it's fair to say that this is sometimes not in line with the situation in reality. In some Nations the problem is bigger as in others.The point is, that some Nations are well represented financially, so they are stable by default. Due to legal issues I won't say what the main problem is, but I am sure you guys know what I mean

I tweaked v1.1 to be able to remove the finances file from my previous version completely.
v1.3 contains smaller tweaks.
So how do I stopped the constantly gain of money?
As already Benjamin Franklin said: «nothing is certain, except death and taxes«.
With this file all Nations are getting taxed by a certain percentage on their transfer-income immediately.
How should you interpret this tax in the game?
If a player from Club A moves to Club B for 50m, and Nation A has a transfer-tax-rate of 30%, they will immediately pay 15m of taxes as soon the player moved to Club B.
So the transfer-fee is 50m, but the selling Club only gets 35. This way I was able to avoid that Nations who buy cheap and sell high will be represented badly in the future, because these teams are going to pay extremely high transfer-fees and salaries which they would never do in reality, not even close.
To get a better idea about what the taxes stand for:
- general bad financial behaviour by default
- overall transfer-costs
- unknown receivers of money (please don't feel offended, I am just objective)
- other advantages in transfer negotiations (Houses, cars, Jobs for family-members etc.)
Please keep in mind:
There will be still some weird transfers without any influence on my side. This is mostly down to a new takeover of a Club. Sometimes the new Owner pays so much money for a player as a promise for his election-campaign.Daveincid's Transfer Preferences
This file gives you a more accurate behaviour of transfers. Most Nations are linked together in some way.An example for Africa:
The best players from Malawi are getting poached by Zambia, due it's a better league and geographically close. If they are overperforming in Zambia they might get transferred directly to Europe. But often they need to take a further step, so they get poached by DR Congo.This league is again stronger and more in the focus of Europe and the biggest Nations of Africa. So they might move to Tunisia, Egypt, South Africa, Morocco or Algeria.
v2.3 Smaller tweaks for Japan and Malaysia to force them buying more Brazilians/South-Americans
Daveincid's club transfer preferences
I researched Clubs which have a strong affinity for a specific nationality of players in the past and present. This is now a criteria in Visions of the Club.So these Clubs should buy more players from these Nations. It will be in most cases a criteria of your board to follow these transfer preferences. It's part of the clubs philosophy.
v1.3 also has some edits of Director of Football to further improve the behaviour in transfers of these Teams. I removed RB-Salzburg, because it causes problems in combination with DaveTheEditor's megapack.
Following teams have been edited:
Daveincid's Ticket-price-adjustments
Worldwide ticket-adjustments to avoid weak teams in financial poor Nations are paying too high ticket-prices.Please Note:
Ticket-Prices are a really tough task, because the game generates ticket-prices as soon as you set value too low in the editor, even if the value would be correct for a specific Club. It makes it impossible to set the correct values. The main goal of this fix is to avoid way too high ticket prices. There is also a big chaos as soon as a Club get's relegated or promoted.In some cases a second division team has the highest ticket prices after promotion. This is also the case in default version. It happens less with my files but it still occurs.
v1.1 contains further improvements.
Daveincid's citizenship-fix
I made corrections for 95 Nations for "years to gain nationality". It was quite difficult to get it right because sources sometimes vary. There are some interesting years included. Might be worth scrolling through the Nations to find out
Daveincid's Nations agreements by DaveTheEditor
This file was made by DaveTheEditor! Thank you for your help:)It adds 24 agreements between Nations. You can find this information in the Nation-tab-overview!
Daveincid's Derby fixes
This file adds 300+ missing Derbies from Clubs and Nations in over 50 Nations.There are Derbies included like:
- Teheran-Derby in Iran between Estheghlal and Persepolis
- The "oldest Russian Derby" between Spartak Moskau and Dynamo Moskau
- "La guerra del futbol" between El Salvador and Honduras
- "Derby of Ghana" between Asante Kotoko and Accra Hears of Oak SC
- and soo many more!
Daveincid's mods awards fixes
This file fixes literally all missing and illogical award-reputations in all Nations and in all international competitions as well according to my own research-database.This is very important when it comes to a players transfer-behaviour, his loyalty, his career-path, his market value, the reputation of a Club and much more!
The best player in a weak League will now be much quicker unhappy if he wins awards and he thinks he is too good for the Club. Convincing these players to stay is much more difficult! On the other side it's a chance for a Club to grow their reputation if they are able to keep these players. It's very tricky but it adds so much more dynamic!
Most important awards created for over 200 Nations worldwide, like:
- Best Player of the Season
- Best Youngster of the Season
- Best XI of the Season
- Best Manager of the Season
- Best Topscorer of the Season
Fixes continuous Reputation:
Increase of RB SalzburgRB Salzburg is getting year to year a small reputation-boost when they get awarded as the best team in Austria. 10 years later they are close to be the biggest Club in the world without much success. This is now fixed with this file.
Balanced Increase of Manager Reputation:
This change should balance the increase of a Manager's (AI und User) reputation worldwide. So you shouldn't be poached by a very big Club too soon (in some cases).Please Note:
A small percentage of new awards won't show as a text (empty field only). I tried to fix it but no chance at all. But the most important thing is that the reputation works!Daveincid's realistic injuries
This file was re-done from scratch. The goal was to get a better representation of short-/mid-/long-term-injuries as well as some new injuries to bring a bit more of "social interaction" into Football Manager
You will get more injuries, more variety and more frustration

The injuries-stats were compared with real-data with several simulation-tests in FM over 5 years.
German Version: Die deutsche Version befindet sich in einem Extraordner. Wenn du mit dieser spielen möchtest, dann lösche die englische Version und ersetze sie mit dieser.
Daveincid's club data fixes
This file adds a lot of missing data for almost 700 1st and 2nd-Division-Clubs in 150 Nations worldwide:- Nicknames of Clubs
- City-Location
- Rivals
- Year founded
- Club Colours
Please Note:
Year founded sounds easy, but there are sometimes 2 or even 3 dates available due re-founding or club-fusions. I took the date which seems the best option IMO.Daveincid's club-finances fix
This file includes the sugar-daddy-fix file but it has a lot of more features:- Finances of Top-Clubs adjusted
- Slightly lowered the financial power of Lars Windhorst at Hertha BSC to avoid 100m €+ Transfers in the near future
- Added Debts to some Clubs according to the newest sources
- Added Barcelona's transfer debts and adjusted their overall financial Situation
Daveincid's geographics and languages + German Version
This file took me roughly 2 months to complete. It's just insane^^Geographics:
- Added missing Inhabitation Ranges for over 5,500+ Cities
- Added correct number of population for 1,250+ local regions
- Added 500+ Cities to the correct local regions
- Added missing coordinates of over 1,800 Cities
- Added missing altitude-values for 4,200+ Cities
- Added City-Attraction-values for all Cities worldwide
What's the effect of the changes?
- Better distribution of place of birth's for newgens
- More realistic travel cost's for Clubs in Nations/Cities with missing coordinates
- Influences sponsorship-deals
- Influences Fitness of players
- It allows me to replicate the changes with the languages more adequate
- It's the fundament for a future project:)
Languages:
- Added over 100+ new official languages worldwide
- Increased language-difficulty by 30%
- 181 Nations edited
- 1,800+ local regions edited
- So many single cities edited
There are also regional languages added like Basque or Catalan or a lot of different Chinese languages. All languages have been edited as realistic as possible with the existing language family, language group and language sub-group in the editor.
What's the effect of the changes?
- It represents the diversity of Nations much better. So many people do speak a 2nd or even a 3rd language, even without having it's Nationality. This isn't reflected in the game, until now;)
- It can change the way how you are scouting for players. The wonderkid from South Africa you signed for Manchester United is homesick, because he speaks only Xitsonga (4%) instead of English (100%).
- Players which are located in a City which have a majority of a language, which isn't similar to a Nations language will now learn this language.
German Version: Die deutsche Version befindet sich in einem Extraordner. Wenn du mit dieser spielen möchtest, dann lösche die englische Version und ersetze sie mit dieser.
Daveincid's Club Reputation
This file contains small Reputation-Adjustments for some Brazilian, Argentinian and Mexican Teams to improve balancing in Long-Term-Saves.HOW TO INSTALL "Increase-Realism Megapack" in FM21
Place the files in: Documents/Sports Interactive/Football Manager 2021/editor dataNEW SAVEGAME IS REQUIRED
If you have any questions, do not hesitate to ask me! If you find any mistakes, please send me a PM!
If you really read the whole text until this point, you have my deepest respect

Cheers
Daveincid
Discussion: FM21 Increase Realism Megapack by Daveincid October Update (01.10.21)
182 comments have been posted so far.
Check out the latest YT-Video about the changes:
https://www.patreon.com/posts/55396701
FM21 "INCREASE REALISM MEGAPACK"-SEPTEMBER UPDATE BY DAVEINCID
- Daveincid's Alternative Youth Rating + Game Importance and others v2.1
- Daveincid's Salaries, MWvalues and Sponsors v2.8 Updated
- Daveincid's Current Currency Exchange-Values v1.3 Updated
- Daveincid's League Reputation Change v2.2 Updated
- Daveincid's Financial Behaviour Improvement v1.4 Updated
- Daveincid's Transfer Preferences v2.4 Updated
- Daveincid's Club Transfer Preferences v1.4 Updated
- Daveincid's Citizenship-fix v1.0
- Daveincid's Nations Agreements by DaveTheEditor v1.0
- Daveincid's Ticket-Price-Adjustments v1.1
- Daveincid's Award Fixes v1.0
- Daveincid's Derby Fixes v1.0
- Daveincid's Realistic Injuries v1.0 NEW + German Version
- Daveincid's Club Data Fixes v1.1 Updated
- Daveincid's Club-Finances Fix v1.1 Updated
- Daveincid's Geographics and Languages v1.2 Updated + German Version
- Daveincid's Club Reputation v1.0 NEW
Cheers
Daveincid
Thank you mate!
FM21 7 Years in the Future
https://www.patreon.com/posts/55084029
- Realistic Injuries
- City-Attraction added for all Cities
- Geographics and Languages updated
- Club + Competition-Reputation fix
- Complete Overhaul for China
- a lot of smaller improvements
11/17 Files have been updated
Cheers
Daveincid
https://twitter.com/daveincid/status/1427567599089508362
Cheers
Daveincid
Just put all files into the editor data, like all the other files too.
Cheers
Daveincid
https://www.patreon.com/daveincid
There are a lot of new and improved files available. Some are not 100% tested yet, but they look good so far and some already are at BETA-Stage:
ALPHA:
- Realistic Injuries v1.0 + German Version
There are a lot of changes made and some new injuries created. Its been tested with a Database of over 180k to see: How many players are injured at the same time and how long it lasts. I re-balanced it that it fits real statistics more accurate. For some of you it might be a shock if you pushed your team too much in training before;)
- Geographics and Languages v1.1 + German Version
I have now added the correct altitude-values for over 3k cities. Now every City of 1. and 2nd-Division-Clubs and Cities with a inhabitation-range over 100k is done.
It makes a difference for your team in terms of fitness if you play on 8000 feet somewhere in Chile instead of under the sea-level in Holland
Not just that, now there are missing City-Attractivity added for over 11k Cities. This is another «soft»-influencer when it comes down to contract-negotiations. The higher the attraction, the higher the motivation for the player to play for that Club. It might have other influences of Sponsorship-deals and others but I'm not 100% sure about this yet. Test is currently running
- Club Reputation fix NEW
There are some inbalances of Club-Reputations (mainly South America) which causes unrealistic high Sponsorship-deals and due that, high transfer-fees and further grow of their Reputation. Theese changes are small and only a few, because I didn't want to touch theese values first but in some cases it was necessary. This is balanced in combination with:
- League Reputation v2.2 BETA:
There were adjustments needed for some South American competitions to guarantee logical long-term-stability.
There is a Save-Game available in 2027 with all Nations loaded with most of the changes included (All except geographics and Languages-Update)
I'm currently evaluate the results of this save-game and might do some smaller tweaks for:
- Chinese Clubs to represent the current situation more accurate
- Smaller Tweaks of the «financial behaviour improvement file
- Create «fictional» currency-exchange-values for Syria and North Korea to prevent that they get too rich with real values (I don›t see another way for this)
This is it for now
Cheers
Daveincid
As I said, it never happend in any of my saves.
maybe there is some problem between yours and its mod
I never experienced this in any of my saves, so it's definetly nothing related to my pack. The stars are always an indicator compared to your current squad, so this doesn't mean much at all.
Cheers
Daveincid
I started the game with your pack and after the first season I see a strange thing that never happened to me, new juniors came to me and all 16 have the same strength and potential? Is it normal ?
it was always varied, they were better and worse and it was probably more real?
Believe me, their financial situation is pretty bad, just play a couple of months and you will see. Starting balance isn't the only indicator which tells you how good/bad a financial situation of a club is.
Cheers
Daveincid
You are correct
you could even add some other teams like Portimonense and Maritimo
And what exactly is your question about it?