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FM 2021 FLUT skin dark - Version 16.0

A "dark" skin for the regular career mode of Football Manager 2021 - Version 16.0, released on 10 july 2021. To be used in 1920x1080 and 4k (windows display settings 200%; game 100%)

By Updated on Jul 10, 2021   492349 views   868 comments
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Downloads: 113935 / Size: 142.6 MB / Added: 2020-11-30
Football Manager 2021 Skins - FM 2021 FLUT skin dark - Version 16.0

FM 2021 FLUT skin dark - Version 16.0


Dear all

This FLUTSKIN version 16 is the final version of FLUTSKIN for FM21!!

A great thank you to all FM fans who choose to play with FLUTSKIN and always keep me motivated to still improving the skin and gave me new ideas!!!

A special thank you to all of players who decided to distinguish my work with a donation!! Although just a small part of FM Players who use the skin made a donation (I edited the skin as a hobby and, as you know, completely free), I always feel honoured and happy when people recognize the work done and decide to contribute. So, I reinforce, I have to give a special thank you to that friends of FlutsKin!!!!!!

Also a recognized thank you to those one who help me answering the questions and requests and adapted the FlutSkin (namely and specially Rosek for the adapted version for 2560x1440, and Richbell, for the adapted version with hidden attributes!!!!! ).
And, of course I don't forget the skinners community who also indirectly contributed to FlutSkin with their creativity.

Also a special thank you to PATRES10, from fmslovakia for the 2D default kits (especially tailor-made for FlutSkin) anf to Michael Murray since I started editing the match inbetween highlights panel based on his amazing work!!

Now is time to stop editing the skin for this season. I wish to return for FM22. Lets wait and see since no one is able to predict the future.

MAIN CHANGES IN v16.0
- Following the great idea of majesticeternity, Tyburn and a31632 (from Sports Interactive community) I included in several xmls a code for personalize the background in specific panels, namely club overview, player overview, board room, human profile and team training. These codes are not “activated” by default but if you want to have a different (customized) background in each one of that panels you just have to activate the codes. In the read me file I explain how you can do it.
- Nation overall panel
- Nation overview panel
- Human profile panel
- Player profile stadium option in player overview panel
- News panel


The Skin pack also includes:
1. “Round country flags”, “round continents logos” and default logos specially made in metallic style by BRIAN-Q from sourtitoutsi. Those graphics will be displayed in the title bar.
2. Background maps for confederations, also made by brian-q. Thank you brian by your great work and for your collaboration!!!

You can download the 2D packs prepared for Flutskin (titlebar and player overview panel). For that you should search for that kits pack elsewhere since the download link in FMScout is down due copyright issues.
However, if you prefer edit your own kits, I also included in the pack a .pdf file explaining how you can edit the kits for Flutskin.

You also can download the stadiums megapack and the citypics released by DAZS8 (thank you, my friend)
HERE, HERE and HERE


For those who want to make the game more difficult, now you also can download an adapted version of the skin (v. 15) with the attributes values hidden. This adapted version was an idea of richbell and, although with my help, it was richbell who also did the majority of the changes. Thank you my friend!
PLEASE NOE THAT FOR THIS VERSION WITH HIDDEN ATTRIBUTES WORKING WELL YOU SHOULD REMOVE THE ORIGINAL VERSION OF THE SKIN


Here is the link: DOWNLOAD THE V15 WITH HIDDEN ATTRIBUTES

Important note regarding TV LOGOS:
Although the default tv logo is the one I use, of course you can easily change it; for that you just have to go to skin/graphics/icons/tv logos. In that folder there is a alt folder with many TV logos. You just have to replace the tv logo.png and the tv [email protected] for that one you want. Of course you should rename the new logos as tv logo and tv logo@2x. You also can use other logos made by you. The procedure to use them is exactly the same. However, I should remember that yo should use logos with the right height. For tv logo you should use 25px and for the @2x you should use 50px.


As always FlutSkin is completely free to download and I hope you enjoy it. However, if you want, you can reward my work donating whatever amount you wish. Any small amount is really appreciated.

You can do so by clicking the button down below:


Resolution requirements:
This skin was made to work properly in 3840x2160 (4K with windows display settings 200%) and also 1920x1080 (1080p) full screen mode, sidebar icons only. As a result, some panels won’t work properly in other resolutions..


How to add Flut Skin in FM21

Download and extract the .rar file (using either 7-Zip for Windows or The Unarchiver for Mac).

Place the "fm2021flutskin_dark" folder here:
Documents\Sports Interactive\Football Manager 2021\skins

  1. Create the folder "skins" if it doesn't exist.
  2. Start FM21 and go to Preferences screen and then into the Interface tab.
  3. You should see FM 2021 Flut Skin dark - Version 16.0 as an option in the skin drop down of the Overview box.
  4. Hit the Confirm button.

Please note this skin is provided as is. It has nothing to do with Sports Interactive or SEGA and won't be supported by them.

Download Now
Downloads: 113935 / Size: 142.6 MB / Added: 2020-11-30
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Discussion: FM 2021 FLUT skin dark - Version 16.0

868 comments have been posted so far.

  • richbell82's avatar
    sorry my mistake. i was looking in match not widget file
  • richbell82's avatar
    https://imgur.com/rEr625c

    i cant see what you mentioned below in that file.
    is this the right panel?
  • richbell82's avatar
    Amazing Flut thank you so so much. I’ll dm you my screen size and what I’m playing at. Soon as I get indoors
  • Flut's avatar
    Hi richbell82: you can remove it in match players bar widget.xml

    deleting the following code

    <widget class="client_object_property_panel" property="PRCF" navigation_focus_target="false" id="PRCF" alignment="centre" height="70" width="70">

    <record id="object_property" get_property="objt" set_property="objt" />
    <record id="widget_properties">
    <boolean id="label_disabled" value="true" />
    <boolean id="show_hover_popup" value="false" />

    <flags id="icon_alignment" value="centre"/>
    </record>

    </widget>
  • richbell82's avatar
    does anybody know how to remove the condition and match fitness % showing in game on the 11 and subs bar at the bottom of the screen.
    see image attached.
    thanks in advance

    https://imgur.com/ePgCtyF
  • Flut's avatar
    Hi sokkia: you should edit it in tactics icon info panel with reserve playing time.xml
  • sokkia's avatar
    Afternoon Flut,

    Which panel controls the reserve team or U18's selection item for the news inbox? Trying to fix the alignment of the text in the subs section

    https://imgur.com/a/jRRHHOw
  • Keejteej's avatar
    @Flut - and that's why you make the skins and not me hehe :) thx again
  • Flut's avatar
    Keejteej: you're welcome. :) Regarding your find, I know it works better with the values you use.I left a space on purpose because the budget panel is a panel that contracts and expands according the information. Thus I left that space for be sure that if that panel expand more than you have it now, not covers the second panel (as it was happens with your game in the screenshot you showed).
    1
  • Keejteej's avatar
    @Flut - wow, thanks for such a quick response mate :) now am so very happy with the skin, has all the right things :) Oh, and I found that -17,-22,-22 works better as it fits the space better :)

    Great stuff :) thx
  • Flut's avatar
    Hi Keejteej: go to board room panel.xml (located in the club folder of the skin) and change the code

    <layout class="arrange_vertical_attachment" offset="0" layout="-14,-23,-21," gap="1" />

    for

    <layout class="arrange_vertical_attachment" offset="0" layout="-17,-20,-20," gap="1" />
  • Keejteej's avatar
    @Flut - wow, cheers mate :) very kind of you ;)

    Just a side point, cos have an easy way round it - but if you see on this SS the Board request option covers the wage/transfer confirm button ;) that's on 100% on 1920px

    wage_transfer

    Thanks again :)
  • Keejteej's avatar
    @Flut - wow, cheers mate :) very kind of you ;)

    Just a side point, cos have an easy way round it - but if you see on this SS the Board request option covers the wage/transfer confirm button ;) that's on 100% on 1920px

    Thanks again :)
  • Flut's avatar
    @Keejteej: only now I saw your second post. Thus this is related to your first post (but I believe it is also helpful for the second post). I did a folder for you, adding an outside view of the stadium. You just have to place this folder in grpahics/pictures of your game. Rename the folder for aabath in order to assure that the folder will be read before the others.

    BATH PICTURES
    1
  • Keejteej's avatar
    Update from post below. After downloading mini stadium pack, I found the unique ID for bath stadium and got a picture from youtube of Bath's new stadium plans and added it in, but for some reason it swaps between the 'coming soon' picture and mine. Any ideas how to stop that?

    Also, I got a Bath background as seen below (using my picture as the default picture), but cannot work out how to get it in the City Panel...I tried using your config.xml from 2020 city pack, but it failed :(

    Any help would be great, but np's if not as know you must be busy...2/3 isn;t bad for now haha

    KT

    Bath Background

    Enter text for the link here...
  • Keejteej's avatar
    Hi there, just moved to this skin and loving it mate :) Am taking Bath City all the way to the Premier from Vanarama South, but I have no ground or town picture in the skin. Is there any way to add these 2 pics to make the game feel right?

    Twerton Park

    Bath

    Have no idea where to edit or how to add, thanks for any help :)
  • sokkia's avatar
    Yeah I thought it maybe related to the competition so tried a couple of saves so games on UEFA Cup, Eredivisie League and French Cup game but no joy!

    Will see how it goes so thanks for the help.
  • Flut's avatar
    Hi Sokkia: is working ok in my game (of course, as in default skin, there are some matches where the intro match is not displayed but is not related to the skin; the game goose some matches without the intro match). I believe the inbetween highlight mods are not related with this panel.
  • sokkia's avatar
    Thanks Flut but still no joy having copied those across.

    Goes straight from the Teams walking out to the kick off?

    I have Michael Murrays Match screen mods installed could that be affecting the intro panels?
  • Flut's avatar
    Hi sokkia: you also should use the following xmls

    1. tactics/subs bench panel match preview lineups
    2. tactics/tactics icon info panel match sub preview lineups
    3. match/match league table panel cutscene

    and the graphics:
    1. graphics/icons/tv logos/tv logo
  • sokkia's avatar
    Hi Flut,

    Have made my own skin, mash up of Flut, Andromeda, OPZ and Priisek.

    Looking to add the Match Intro screens from your skin but cant figure out the panels to add?

    Thought it would be match preview line ups panle.xml but doesnt seem to work? Am I missing something?
    Skin for personal use only by the way no intention of releasing.
    Thanks in advance for any help
  • Flut's avatar
    hi LLovely: in the next update that option will be included.
  • LLovely's avatar
    Will it be possible to include the future with an own manager profile picture when creating one? Like it was in 2018,2019 and so on?
  • Flut's avatar
    Hi ronaldinhoguacho: thanks. I took a look and you are right. In meantime I tried to fix that bug, without success.
  • ronaldinhoguacho10's avatar
    Hi Flut. There is an error with the role/duty suitability donut/pie in your tactics player icons. It doesnt update when you change role/duty. Just stays the same, until you update screen/panel.

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