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FM 2022 FLUT skin dark - 6.0

A "dark" skin for the regular career mode of Football Manager 2022 - Version 6.0, released on 28/05/2022

By Updated on May 28, 2022   266621 views   485 comments
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Downloads: 61465 / Size: 163.6 MB / Added: 2021-10-23
Football Manager 2022 Skins - FM 2022 FLUT skin dark - 6.0
Dear all

This is FLUTSKIN version 6.0 for FM22!!


Ten years (!!!!) after start editing the Flutskin I would like to give a great thank you to all FM fans who choose to play with FLUTSKIN and always keep me motivated to still editing the skin and gave me new ideas!!!

A special thank you to all of players who decided to distinguish my work with a donation!! Although just a small part of FM Players who use the skin made a donation (I edited the skin as a hobby and, as you know, completely free), I always feel honoured and happy when people recognize the work done and decide to contribute. So, I reinforce, I have to give a special thank you to that friends of FlutsKin!!!!!!

Also a thank you to all skin makers who indirectly contribute to my work and a special thank you to PATRES10, from fmslovakia for the 2D default kits (especially tailor-made for FlutSkin), to MICHAEL MURRAY since I started editing the match inbetween highlights panel based on his amazing work, to BRIAN-Q from sourtitoutsi, for the metallic “Round country flags” and his great collaboration in the “country locator maps”, to NUNO KOPIO for the “Square shiny flags” I included as alt files (for using as an alternative to the “Round country flags”) and to DAZS8 for his great work in the addons for Flutskin.

This FLUTSKIN for FM22 is almost equal to the last version of Flutskin for FM21. Therefore, you can find so many changes comparing to the default skin that I can’t present them here (it includes the most required stuff such as instant result during a match, picture of the player who scores a goal in the match, last starting XI in club overview panel, citypics, outside and inside stadiums vision possibility, real 2D kits in player overview panel, etc). I suggest you to see with your eyes all the changes!!


Main changes in 6.0 of FLUTSKIN:
- Home panel (individual match analysis included)
- Player popup panel (information about media handling style and personality included)
- Player profile panel (drop down arrow with two profile styles included; profile 1 as it was in version 5.0; profile 2 with the front and back kits instead of the attributes analyser)


Main changes in 5.0 of FLUTSKIN:
-New Home panel (now you can easily look at all the information navigatin among 4 different tabs)
-Match inbetween highlights panel tweaked (manager picture and team logo in the formation panels included)
-Full match review panel tweaked (manager pictures included in the tab)
-Tactics overview panel and data hub match overview tweaked (three tabs included)
-Mentoring popup add players tweaked (many new columns included)
-Some tweaks in social group detailed description
-Finally the percentage graph (sharpness/physical) in the match players bar widget is working perfectly, changing continuously.

[color=#204A87]The pack includes many alt files for customize the skin (please read the read me file included in the pack) and several tutorials: 1) how should be the configs for the stadiums packs; 2) how can you adjust the size and the place of the kit number in player overview panel; 3) how can you do the 2D kits adapted for Flutskin. BEFORE ASKING QUESTIONS OR REQUESTS, PLEASE TAKE A LOOK AT THE ALT FOLDERS AND ALSO AT THE READ ME AND TUTORIAL FILES!!


Here are the main changes of version 4.0:
-Match players bar widget ("New" layout, with position colours and nation flags included)
-Math full review (new tab including player ratings included in the central box of the panel)
-New alt folder for those who prefer play the game with some special backgrounds in some panels (tunnel, press conference, briefing, medical centre, training, board room, dressingroom,…).
-Bugs fixed and small tweaks here and there.

Main Changes in FLUTSKIN 3.0
-Human manager (last starting XI included)
-Subs popup panel in the match (player pictures included)
-Match panel (5 last minutes possession bar included - alternating with the commentary bar; match timeline bar/events included)
-"New" match titlebar (added some new information, including the referee with the picture; match scoreboard centred in the screen; transparency in all the panels, except the match scoreboard included; the bar height was also increased a little)
-Bugs fixed and some tweaks here and there

Main changes in FLUTSKIN 2.0
-Club Overview panel tweaked ("new" results box and player value included in the key players box)
-Inbox training focus tweaked
-Last starting eleven included in the nation overview panel
-New match bar widget (buttons directly accessing substitutions and opponent instructions included; bigger kits without be covered by the player picture included)
-New instant result panel (new buttons to access much more information; new information included and bigger kits included)
-Staff changes panel tweaked
-Missing transfer deadline day button in titlebar was included
-Other small tweaks and bugs fixed

Here are some screenshots


Main changes in FLUTSKIN 1.0
  • Club overview panel (last starting XI included)
  • Human profile and non player profile (new information included in new tabs)
  • Small caption tweaked (picture of the player who scored a goal enlarged)
  • Various inbox panels changed (50 best wonderkids of the year and several scout reports)
  • Bugs fixed and other tweaks here and there

The pack also includes many alt files for customize the skin, and several tutorials: 1) how should be the config for the stadium packs; 2) how can you adjust the place and the size of the kit number in player overview panel; 3) how can you make the 2D kits adapted for Flutskin.

Main changes in FLUTSKIN BETA 2 (you can check the changes in the following screenshots)


You also can download the stadiums megapack and the citypics released by DAZS8 (thank you, my friend)
HERE, HERE and HERE

Important note regarding TV LOGOS:
Although the default tv logo is the one I use, of course you can easily change it; for that you just have to go to skin/graphics/icons/tv logos. In that folder there is a alt folder with many TV logos. You just have to replace the tv logo.png and the tv [email protected] for that one you want. Of course you should rename the new logos as tv logo and tv logo@2x. You also can use other logos made by you. The procedure to use them is exactly the same. However, I should remember that yo should use logos with the right height. For tv logo you should use 25px and for the @2x you should use 50px.

Important note regarding kit number and name in the player overview panel:
Since many people asked about the adjustments in the number and name in the kits (in player overview panel), and also since I already answered that many many times, I decided to make my “job” easier, avoiding answering that question again, and again and again.
Thus I did a tutorial which is included in the skin pack.

As always FlutSkin is completely free to download and I hope you enjoy it. However, if you want, you can reward my work donating whatever amount you wish. Any small amount is really appreciated.
You can do so by clicking the button down below:


Resolution requirements:
This skin was made to work properly in 3840x2160 (4K with windows display settings 200%) and also 1920x1080 (1080p) full screen mode, sidebar icons only. As a result, some panels won’t work properly in other resolutions..

How to add Flut Skin in FM22

Download and extract the .rar file (using either 7-Zip for Windows or The Unarchiver for Mac).

Place the "fm2022flutskin_dark" folder here:
Documents\Sports Interactive\Football Manager 2022\skins

  1. Create the folder "skins" if it doesn't exist.
  2. Start FM22 and go to Preferences screen and then into the Interface tab.
  3. You should see FM 2022 Flut Skin dark - 6.0 as an option in the skin drop down of the Overview box.
  4. Hit the Confirm button.

Please note this skin is provided as is. It has nothing to do with Sports Interactive or SEGA and won't be supported by them.
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Downloads: 61465 / Size: 163.6 MB / Added: 2021-10-23
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Discussion: FM 2022 FLUT skin dark - 6.0

485 comments have been posted so far.

  • mdrup's avatar
    Hi @Flut, love the skin. I was wondering if there is a way to remove the kits from players profiles? I installed the 2d kit in the graphics folder but it only partially works.
  • Flut's avatar
    Hi Lukeflaps and LLovely: the answer of Kantzgk is absolutely right (thanks, Kantzgk, for helping me with the answers/requests :) )

    Hi Khamann: if you want you can use the match scorevoard of the other competitions. For that try to copy the match score area panel.xml and match title bar.xml from the match folder of the skin and place them in match/comps/ger/bundesliga (overwrite the originals) (I didn't test it now and I am answer you as I remember; thus, please let me know if it worked)
  • khamann10's avatar
    @Flut - Hi Flut, how do you manage to get the full Names in the Match Scoreboard in the Bundesliga. Every other Skin couldnt depic the full Team Name in the Scoreboard in the Bundesliga. Every other Competition is working. Woud e happy if you reply. Thanks and great work :)
  • kantzgk's avatar
    @LLovely, @LukeFlaps -- check the alts folder for a substitution panel you can put into the main flutskin folder panel (instructions are also there).
  • LLovely's avatar
    Hey Flut, how can I hide the the current ability and potential ability ? Or getting the old style back? To know exactly how good they are makes the game a bit more boring.
  • Lukeflaps's avatar
    Hello there Flut!

    Quick question. Is there a way to hide the current ability and potential ability attributes from player profiles? I dont really like seeing them there :)
    1
  • Flut's avatar
    Hi GMM: Thanks!! :)

    Hi kfnielsen: in team squad.xml all codes like the following (including id="PRCF") are responsible for that

    <record id="PRCF" width="100" />
    1
  • GMM's avatar
    Thanks FLUT. Just simply the best
  • kfnielsen's avatar
    Hi @flut
    I have a question
    which file controls this I pointed out for u in screenie
    Screenie
  • Flut's avatar
    mob44: Sorry but I don’t know if I understood well. Do you want increase the font of the players name in the tactics screen?

    Richardcharlston and ruuddude: many many thanks!!
  • mob44's avatar
    Is there a way to enlarge the name of the person on the tactical panel?
  • Leeds-1919's avatar
    It is, but this years skin is the best ever
  • Bandes's avatar
    Sehr schade
  • Leeds-1919's avatar
    @bandes, Flut has answered many times, it’s a no.
  • Bandes's avatar
    Will there be light skin?
  • ruuddude73's avatar
    Thanks a lot Flut :) You are the best. I've been using Flut for 9 years now. Keep up the excellent work! Once again thank you for such excellent support
  • Flut's avatar
    ruuddude: use this file (I did the changes for you)
    DOWNLOAD
  • ruuddude73's avatar
    Flut, this is the changes I made as per your instructions. First time doing it, so maybe I did something wrong? <!--<record id="object_property" get_property="Pcab"/>-->
    <record id="object_property" get_property="Ppab"/>
    <record id="widget_properties" alignment="centre,can_scale" />
    </widget>

    I haven't touched anything else in that XML file so it is as programmed by you
  • Flut's avatar
    Hi vonreichsm: sorry, I forgot to thank you for all of your support!!!
  • Flut's avatar
    Hi ruudude: hum...that is weird. Please put here your player additional attributes panel.xml and I will take a look on it.
  • ruuddude73's avatar
    Hi Flut. Thanks for the quick response. I did as you said in your instructions; however, the CA still remains as the actual CA but the PA has changed to reflect the stars he has through scouting report. So the CA is his actual CA, 188 for example and the PA is the range for example 15-19.
  • Flut's avatar
    Hi ruuddude: another thing I forgot to explain you. As I suppose you understand with my last comment I didn't change that CA/PA intentionally. I play my game in that way and I only forgot to change that code for the update I released. The update was released because I changed the things I report in the skin presentation. If you know my way of work in the skin, I supposed you know that I have not the habit to release a new version changing something only for release a new version. Instead of it I always wait for some changes that I consider really changes and justify a new version. That's why, for example, this year I only released the Beta and 6 other versions. Cheers.
    1
  • Flut's avatar
    Hi Bandes, Kfnielsen and maccaatack: thanks!!!!!!

    ruudude: Oh…sorry, my fault. In fact now I use (in my game) the ability ranging from 0-200 and I forgot to change the code for the released version (it works well only if we have the ingame editor). However, is easy to change the code.

    Go to player additional attributes panel.xml and change


    <record id="object_property" get_property="PCAB"/>

    for

    <record id="object_property" get_property="Pcab"/>



    and



    <record id="object_property" get_property="PPAB"/>

    for

    <record id="object_property" get_property="Ppab"/>


    cheers and sorry
    1
  • ruuddude73's avatar
    Flut, seriously, if you only changed the CA and PA to reflect the actual CA and PA of the player in the game, just to release a new update, then its pointless. Why even fix something that is not even broken
  • ruuddude73's avatar
    Love this skin but the latest update messed it up. Instead of having stars translated to numeric CA and PA, you've gone and changed it to their actual ingame CA, leaving the PA blank. It was better before, now I had to remove the CA and PA box from the player profile because its ugly now

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