- Sample application (including assemblies) (this is the file you'll get if you click on the big download link on the top of this page)
- Assemblies only
Ever wanted to build your own FMScout or FMRTE? Ever wanted to do crazy stuff to the ingame database, but no button in FMEditor which provided the function? Now you can build everything you want on your own!
The very first version of the FM 2009 Scout/Editor Framework is released! A ready-to-use assembly, which can be included in any .Net project (both Visual Basic and C#). The Framework gives you the ability to query the database using LinQ, make changes to the game's objects, and produce your own personalized editor!
UPDATED for 9.3.0 by Thanoulas.
* Query the ingame database
* Find players, clubs, staff, cities, continents, stadiums, teams, etc.
* Make realtime changes to the database
* Create complex filters
* Get the active player, and show his stats immediately
* Perform batch operations on a whole bunch of players
* Open source!
How to get started:
First of all, if you just want to get started, grab the SampleApplication from SVN or use the direct download link (above), open the (C#) project in VS2008, and hit the compile button.
And a little tutorial.
This framework is created by Dr Bernard and is already being used for the development of Ingame FMScout09 and FM Agent v2.0. Thanks Dr Bernard!!
* Added support for 9.3.0 patch
* Contract works as it's supposed to be
* Co-Contract and Loan-contract supported
* Added happiness and squad number (under Contract)
* Shortlist export in Interface.Common
* PositionalSkills.ToString() for directly seeing the pos. skills as a string value
* Added WSM as supported process, might help some steam WSM users
* Non-playing staff bug, shows now all the np staff in the game